Indeed.
Defensive stance now can be toggled on even when in combat, and can be deactivated within 2 seconds so you can still dodge grenades without having to retreat. This should not be the case.
Either:
Make it so that it can only be activated out of combat.
OR
Make it like Hit the Dirt: you are able to activate it in combat, but cooldown for standing up is longer so you can't dodge grenades without having to hit retreat.
Now that I think about it... The cool-downs for Defensive Stance and HTD should swap. This would make Defensive Stance more balanced and defensive (can still be used offensively, but can't dodge grenades when used offensively), and would make HTD useful and more offensive orientated (which would be OK, because it does not add suppression to the conscript squad). Thoughts?
Why would there be a standup cool down? That would make the ability literally useless against Ostheer.
Riflenades would have an absolute field day, and it's not like replacing rifle squads is necessarily cheap either.
In my eyes, the ability is fine. It's in a subpar commander where there's no late game bolster where USF lacks the most. Nerf this ability and you'll see another throw away commander. Everyone would use Rifle Comp and Airborne even more religiously than they do now.
If there HAD to be a nerf, I would be content with the ability costing 10-15 muni and leaving it the way it is. Seeing as how the commander itself is already very muni heavy...