Yes, one good smoke + one at nade and it's barely gone as OKW player will retreat it and M1 garand can penetrate the HT armor . Zooka is good too against it. |
Happen a lot indeed, very fustrating when you "sneak" the VP if enemy go heavy arty. Even more fustrating when it's InR pathfinder sneaking to bomb enemy HQ. |
We will probably got rangers anyway now with AA as a DLC commander
I consider para as a front line unit, I mostly don't drop them on enemy line, i just drop them behind our front and send them crushing things all over the map. Honestly end game I just got paratroopers and one pathfinders, riflemens are useless mid and late game.
That's fun anyway, that USF wich rely on flanking and "sneak" to win the game, has no infiltration unit, but OKW wich rely on heavy frontline assault + flank def, got infiltrations unit + high speed tank early.
Still, I enjoy US much more than OKW, even with the overpriced Riflemens (para sounds overpriced because it does not do the para historical job, but In game they worth the price.) |
Paratrooper is the anwser.
Paratroopers are the only front line inf we got, if they get vet. Usually I go 3 riflemens lieut pathfinder AA HT then one Para, if my riflemens die I replace them with Para, when they come out, this littles bad boys became my main troops and Rifles are only here to support them.
They're "decent" without vet bu when they hit vet 2 , they became just as good as Obers.
I don't agree with you for m1919, it's a good upgrade, but you need to set up the defence stance vs late german infantery or you will basicly loose the fight.
Grenade is pretty variable as you have to pray that your opponent don't see it, smoke screen can be usefull but I don't really use them (Can't go grenade if m1919 for para + para nade + p47+0.5 cal on sherman .....).
Unless you got m1919 or para, you can't win late game inf fight, that's why sherman and m8 are here for.
But one more time, in pure inf vs inf, Para, para everywhere.
P.S : A thompson rack with a new CQC commander yeah ! I'll love that, even if it won't be viable :'(. |
What i saw now in the part of the ladder where I am is a kubel first + sturmpio rushing me, OKW don't cap, he just wait for the volks to cap , even if it's delay the control for 1 min.
I do always a "trap" or a support for the kubel (3/4 of the time i bait a kubel near a garrisoned unit , then flank) but the problem with that kubel is that when he suppres a unit, it stay suppres for 10 sec, so you can't use it, he just go back, suppres a other riflemen and that's it you're forced to back.The narrow arc of fire isn't a problem for OKW. Even with 2 rifles + RE if he manage well (if he suppres the bait squad (RE) he just ran to it, kill it in second, then go to the riflemens, rape it ect ect).
Well i play airborne or infantery, sometimes E8 , other are just useless I think.Captain got 2 bazookas, cost 80 fuel, I prefer in that case a m20, switching RE and crew to get a vehicule support + less fuel + lieut + mine+1 zooka.
Howitzer just come too late, cost so much,and is no a "reliable" way to put pressure, some times it just work well, raping infantery/ or put pressure on a foward HQ not well protected (Like 3 ponts if he go Medic HQ), sometime it's just miss so much i wonder why i buy it.
But thanx,I was just wondering if my place on the ladder was just luck because when i lost my games it's mostly in the case that I lost realy engagment.
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Hi everyone, i'll need some advise.
In a 2v2 perspective how can you turn the tide if you got a bad and unlucky early game,being pushed back your side , don't have any fuel control or anything ?
Don't have problems when no one have advantage but when you're being pushed back to base by a good microed kubel(and then heavy volks blob with shrecks ) or MG 42 ? I tried everything I got in hand
Lieut and M20 is great but useless if I saw that OKW go for a puma (like 100 % when they got heavy map control), .50 cal can't really do the job when you got permanantly manpower drained by your riflemens. Half track is a good tool unless there is a surprise double Shrecks hitting it.
Capt => Nothing usefull, I think stuart don't worth the cost.
Call-in early units => I think that para is great but not enought to turn back the tide.
Is it even possible to turn back from a bad early game (by early, I mean, lost the 2/3 first engagments). |
Early m20 can do the job too, a well microed kubel or double kubel is a pain but if you manage it and hold whatever you can, using green cover, delay retreating ect ect, If he go kubel, he will lack the manpower to have infantery and delay his cap. Use this to your advantage to "hold the line" until m20 arrive. |
Fighting 2v1 on Semoskiy as my allied got dropped. Not a long game, nor intense, but very instructive on how ladder work. |
Some love with a double OKW vs a double Soviet, heavy arty, game change, panther blowing, arty even more, what a nice game. |