I mean if you guys have high specs and you are having same problem as I do with these specs :
Intel Pentium E6500 2.93 GHz 4gb Dual-Channel DDR2 @ 400 MHz 256MB NVIDIA GeForce 8600GTS (Elitegroup)
and i thought my Graphic card was the problemm,disabling replays didnt work( Everything is on low btw), before the patches like everybody else I had 0 problem and I could actually stream and listen to music, now I actually only run coh2 with ts or mumble and on snow maps it barely runs, If its on snow maps and its starts freezing or going black screens i usually start to lag from black screens around 5 secs, and then when it freezes up to a min and then i just see ultra speed on map till it goes back to normal
p.s.for fun i went on game-debate.com with my settings and they pass minimum graphs and it says that my pc and gpu arent adequate x_X, which is Hilarius
I miss the StuH, That thing was baller and annihilated brits.
Ah the stuh , when i was using it in coh : omg in start callins it actually raped early on any sort of map presence the enemy had, was fun
but yea isu 152 if you can get it you basicly negate any kind of infantry on the side of axis imo, and usually it wont go alone so if you try to focus him everything else will die, so either try to destroy it from long range or basicly try to go to difrent part of the map where there is no isu and make the enemy drag his isu there. On big maps having isu is punishable but on small not so much
222 feels like shit but if properly microed it can deal alot of dmg, but the problem is and i agree that it has really light armor it feels like 222=kubel in some degree except its easier to destroy 222 cause its bigger... a slight increase in armor would be nice, but would usf have to go zooks or captain always then, cause 222 would get on field too early? There was another thread with light vehicle life span too short cause of medium tanks / heavies coming too soon into the game cause of fuel trucks and point upgrades...
so armor company and i hope you used demo charges? I am on my laptop so cant check replay, and if thats the map with tight paths in forest and everywhere, like couple demo charges and everything dies...
mg nests and 50 cals there is 50% chance they will be effective but honestly i usually use those at start and thats it later on they can get pretty much oneshoted from everything okw or ost throws at me so manpower+ammo down the drain. Scott is great but u gotta micro it.
armor company with assault engineers is designed for destroying bunkers early game and onwards, last 4 games with that strat gave me 4 wins, even if there weren't bunkers in half of those games, but for clearing buildings they are so nice. YES later on u will fall off immensely vs blobs if you go blob vs blob especially against okw, then just use your demo charges or m8s and blobs will die...
whats counter as OKW against non retarded B4 user? none
destroying HQ, wiping retreated infantry has never been so easy, destroying heaviest most expensive tanks in game with a combination of guards+ B4 combo, recon sniping with USF major + B4 . 50% extra dmg too frikin much.
and that doctrine has shock troops which are even against obers and you can take them on 2 cp yeeey. KV1s are good for soaking dmg and as support infantry tank so SOVS should be happy they have ultimate killing 2 click strategy against OKW. As USF player im happy cause i know I can be of use now with major scouting, as OKW im sad cause i have to constantly move my troops and constantly build new HQS even thou im not even engaging the enemy directly. Please dont mention that fallsch are actually counter cause a good B4 will defend it properly, Walking stukas will just decrew it, blitzing into it will make your tanks die to enemy ATm and maybe just maybe decrew the weapon.
Any more ideas people?Did i rant too much?
honestly the only thing i have problem atm is that allied hmg cant suppress axis infantry fast enough cause it seems i can barely throw in time smoke nade as allies and it gets suppresed when smoke nade lands, while axis can throw their nades and still have time to crawl around, ergo obersoldaten can wipe out hmg cause they cant get suppressed fast enough, otherwise Obers are generally fine cause infantry groupings in new patch fixed that so they will die from 1 shot anti tank shell from at gun... I mean the are called OBERSOLDATEN or SUPER SOLDIERS for a reason, why would you want to engage them in direct confrontation...
also here is a minor tip If the enemy has superior DIRECT fire counter it with superior INDIRECT fire, or in other words l2p with COMBINED ARMS
well i can tell you that i had 2 allied comebacks in these games( was trying to see how coh2 replay model worked before new observer mode came out,also I did these in 4am in morning)
2v2
3v3
had one more recently on new patch but they released hotfix so i couldnt record it in... :/
I did also experience some axis comebacks but honestly seeing how OKW was kinda OP last patch It wasnt my intention to show off how you can mount ez comeback as axis. This patch its kinda harder but still alot easier to do than when playing on allies.
Anyway Axis comebacks are super easy once u get tanks rolling in and if you dont lose them its fine.Allies kinda harder especially for US since most of US tanks are squishy as hell except E8.
p.s. disregard some stupid comments I made in videos I was being retarded...
shot down a german stuka with aa half that fell on my friends base(rus) where he had just healed 4 squads of engineers which ofc died, 2nd time same shit happend only this time he had 3 enginers and 1 shock troop, best part it was all in same game.
retreated 3 squads of riflemen cause i just saw enemy walking stuka firing and on their way when there was a corner of the building a shell fell from a panther killing all 3 instantly, good thing i avoided that stuka bombing id literally did 0 dmg x_X
enemy player retreated a panther(1/5th of hp) and 3 volks side by side, my priest shell landed in between killing everything... same game enemy blobbed like crazy as okw on which my priest shell landed on top of his 5 squads instant killing them... he ragequited after that, moral of the story is dont blob vs heavy artillery
my jackson shell bounced 4 times on side of a low hp panther and then panther 2 shoted him... And i thought jacksons were supposed to be tank destroyers
retreated a squad of riflemens on which KT fired and at some poiint at the 4/5 of his shell trajectory to where it was supposed to land it changed by 90 degrees wiping my 3 low hp riflemans...
retreated my sherman only to be knocked over by magical panzerfaust from a whole screen away which had guidance tracking system on...
I'm sitting in front of my PC stewing over all of the awful partners I got today. I don't understand why I can't at least get people IN THE SAME COUNTRY that I can communicate with.
I get some dipshit named Polaroid that's "never played as OKW before" and doesn't know what the fuck to do, and then a guy named Ph that literally made 3 squads and then 4 fuel depots while I lost the map 1v2. I have a 10-3 record on Germans in 1v1 and when I try to learn teams I get grouped with fucking retards. Can't do it anymore. Makes the game miserable.
I know that feeling man, i tend to play 4vs4 sometimes and basicly i pair up with a friend and we play together on our front and we usually win but then u see the other side and the other 2 players never said anything they were just passivly building defenses while all enemy players started concentrating on our side, and even with all the casualties we inflict the other player. At some point we ask for help and they send like 1 or 2 units but the point is when your ally player has shitty map awarness and does nothing you will lose, We constantly had fightings in our sectors so we didnt have even time to check what was going on the rest of the map but. You know what was funny thing, the defenses they built were wrecked in 2 secs when the lonely enemy player moved his troops...