See also Tellermines and Churchils.
Apparently its a map problem and nobody really cares. |
Well, if it works like a AT gun, it should have (at least) two more squadmembers to prevent instant decrewment from grenades. ALso a idea would be medikits (selfhealing for munitions) at vet 1.
I common strategy to counter those things is:
1.: Drop smoke.
2.: Advance with Infantry.
3.: Throw any kind of grenade.
More counters include, but aren't limited to: AT-guns, mortars, any tank, tank destroyers, onmap artillery, offmap artillery, snipers (unsure about that one, there has been a patch)
Edit: Oh i forgot: the 2cm Flakemplacment HAS NO VETERANCY |
Undecrewable (is that even a word?)
It is now.  |
Make it undecrewable like the british emplacements. |
I voted sandbags and bunkers... now I feel a little greedy. |
Mortar smoke is fine. Don't touch what isn't broken. |
Will try out. Thank you guys!
Edit: Is it intentional, that all the Russians want to hug the Sturmtiger? |
Panzergrenadiers kill approaching commandos when in green cover. You can easily try this out using cheat mod.
If you have at least one friend, you may be able to test it out without cheatmod.
B2T: I have to admit that Iam most of the time to stupid to handle PGrens against rfile hords. I would like to see smoke nades added with vet and a buff for the bundled nade. |
You forgot the fourth option: Add a stock received accuracy buff, so they don't get shredded to bits by falling leafs. |
Please leave the scopes alone. |