Well, if you look at my post on the previous page (RE caches and Opal trucks), then Jagd doesn't become as big a problem, as the OKW player will have to wait a lot longer to get one. He'll also not be able to build other tanks as efficiently. Then the question for the OKW player becomes: "do I dare wait for the Jagd?".
The key to balancing 2v2/3v3/4v4 is to bring the principles of 1v1 into the bigger games. If you make OKW play by the same rules in 4v4 as 1v1, they become a lot more manageable, without screwing up balance in other modes.
In other words, no need to nerf to the Jagd, just make the faction play like it does in 1v1. If a guy manages to get out a Jagd, then their team probably deserves it.
Why, the thing is a win condition. Its like having close the pocket but without having to close it, the moment you have enough resources, you click a button and you win. I don't mind supertanks, I dont mind the tigerB at all. But there is 0 limitation to a jagd, makes no sense. Have you tried winning against 2? Even tiger ace had a 1 tank limitation but there doesnt seem to be any for this supertank.
Any skill that presents 0 risk for their gains is really unrewarding to play against. This is why nobody complains against the pak42, it rapes tanks but you need to aim it, its static, and it takes a long time to build. Jagd? crew gets shoked sometimes when a shot penetrates . |
LOL, new OKW nurf target: JagdTiger. Go for it! Oh, and forget about ISU, too. Soviets should be allowed to have something like that, because they can build it in every game starting from 2v2 and finishing with 4v4, but since OKW can't build as easily a Jagdtiger, better nurf it.
Good logic, keep on writing!
Why do you avoid all discussion, you can battle an ISU. Its not an easy battle, but tigerB doesnt get two shotted by an ISU. You can't battle a jagd. It two shots everything that is not a IS2, and those get 3 shotted. |
You all seem like smart fellas, so lets drop the theorycraft and focus on the problem. The Jagdlol, Jagdlol dont care.
You can pick any composition for commanders but if a single one gets to the battlefield whilst still having enough to support it. Its game over.
There are a few exceptions yes, like steepes, one Jagdlol cant be everywhere. But in most other maps, rostov, city, lanzerath, etc. They lockdown a big sector where the main battle is happening and you are done.
I've been of both ends of the stick, being allied having jacksons vetted, ISUs up the ass. Winning like np, just to have one jagd start erasing the line from the safety of the other side of the map around a wall.
Now here is the important part, NO COMPETENT PLAYER LOSES A JAGDLOL. If you lost a jagdlol its because you were reckless or the game was already lost. Or the 3 b2 got luck and landed their shots.
The Jagdlol is not a glass cannon, its a fucking tigerB, it takes significant pounding to get it. There a few strats that MAYBE kill it. Spam b2, multiple paratrooper hand of god planes and at the same time send everything you have. But in the end, Jagdlol dont care.
So before people come to say that they are slow, or vulnerable or all of that meaningless arguments, lets do case by case.
Case 1: In 4v4 sometimes there are arranged teams of people that talk to each other. In such case, losing a Jagdlol is close to impossible.
Case 2: Two players communitcating supporting a Jagdlol, killing it is close to impossible, one player gets flares doctrine, the other breakthru and the party begins, no need for a spotter just eat up.
Case 3: Random players all around, one gets a Jagdlol, in this case is where a lot of you have experienced the rarity that is killing one of these beasts. Without support a single jackson can get on his tail and blow it up. However most of the time, even in random team games, someone will have their blob close to it and Jagdlol wont care about your puny tanks.
In summary, this massive unit that doesnt need LOS moves well enough, no setup time, rarely misses. Makes the meta irrelevant for lategame, it is a winbutton and saying that nerfing it would kill 1v1 is ridiculous since you don't see it in 1v1.
PS. Breakthru doctrine, srsly who designed that thing, every skill on that tree is superb, excellent artillery, excellent passive for capping, officer to buff units while you wait for your gas, fusileers to flare and longrange infantry. Christ....
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