People need to stop placing so much emphasis on the unit itself and think about its place within the faction.Yes, Volks may well be one of, if not the strongest Handheld AT unit in the game, but they are also part of a faction that has arguably the least capability for countering light and medium vehicles.
The alternatives to shrek'd volks with current faction design are Puppchens. As I've said in my previous posts, OKW will become even more broken if shreks are moved to Sturmpioneers with out a major faction overhaul, which Relic won't do because it takes time and effort.
We can sit here until the cows come home calling this and that unit OP, but calling for MAJOR overhauls is a waste of time when it is clear Relic is hardly managing to troubleshoot minor bugs, let alone major balance issues which take a lot of time and effort to rectify.
Volksgrenadiers CAN be fixed with minimal effort IMO, without the need to remove shreks entirely and make Volks a forgotten unit.
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Thread: The imbalance between Allied and Axis Infantry Anti-tank 27 Dec 2014, 00:21 AM
In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 26 Dec 2014, 13:00 PM
Well, if they are moved from Volks to Sturms all you will be doing is either having no one use EITHER of the units or just spamming Sturms as Volks currently are. No point in doing that. The MP cost is just too high to build the required numbers of Sturms. Puppchen's currently are nowhere near good enough to replace shrek'd volks, and even if they do get a buff they still won't be able to completely replace shreks. The size of the sturm squad also presents a problem. that 1 less model means you get one-shotted/wiped/vehicle pushed easier and will have to retreat your shrek squad more frequently, thus leaving you with less AT on the field compared to Volks. To make shrek sturms viable Relic would probably need to decrease the cost or increase the squad size of sturms, so basically you'd end up with a Volks squad with StG44's instead of rifles. I don't understand why so many people are adamant that shreks MUST be removed from Volksgrenadiers. The simpler solution is just to make Shreks far accuracy slightly less and maybe reduce the Damage/Pen of shreks a tad as well. This will also slow down the Volks rapid vetting because less shreks will be hitting their target and giving XP to the volks In: COH2 Balance |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs26 Dec 2014, 09:13 AM
I don't think Panther is really one of the problem tanks. AT guns and SU85/jackson can stand up to panther so long as Panther isn't allowed to close the distance before it takes a couple of hits. The real problem (especially for USF) is Tiger Ace and the King Tiger. The massive amount of HP/armour requires a hell of a lot of DPS and units with high pen - a major shortfall in USF army composition. In: COH2 Balance |
Thread: B4 > King tigers26 Dec 2014, 08:49 AM
Damn you Cyanara >.< stealing mah glory! Thanks for pointing it out CH In: Replays |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 26 Dec 2014, 07:31 AM
Great OP/Thread Silver Sage. Good to finally see the hard numbers for what I have felt for a long time is the problem with Panzershreks - its long range performance. One thing I don't agree with is everyone crying out for shreks to be removed entirely from Volksgrenadiers. If Relic were to do this, Volks would become little more than useless cannon fodder. There isn't really a suitable infantry unit in the OKW roster to pass the shreks on to. Sturms are too high on MP cost to have a shrek upgrade and Obers are also expensive and come out too late to properly replace the AT role of volks. The easiest (and likely most effective way) to fix the over-performance of shreks for both OKW and ostheer is to reduce the long range accuaracy - or maybe even the penetration - of the shrek AS WELL AS increase the range/targeting time of the Raketenwerfer to compensate for the shrek nerf. Nerfing shreks without buffing the Puppchen would make OKW have even more trouble countering light vehicles in the early game. I feel like this is one of the bigger balance issues between the factions, and considering the performance differences between Allied & Axis armour it boggles the mind that Axis have access to such a powerful hand-held AT weapon whilst the Allied factions have extremely poor performing hand-held AT. Like many other balance problems, The issue is even worse in 2v2 and larger games, where Axis are able to pump out more Super heavy armour AS WELL as amass blobs of Panzergrens/Volksgrenadiers that roam the map absolutely dominating even the heaviest allied tanks. I'm a self-confessed OKW whore and have spent quite a bit of time thinking about this issue, so take than into account before anyone tries to cry Allied fanboyism In: COH2 Balance |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs26 Dec 2014, 07:08 AM
Agree with pretty much everything you said in the OP Ninja. The imbalances are a lot worse in team games since Axis have increased ability to build heavy tanks compared to 1v1. I think the issues you mentioned re the Jackson are accentuated a hell of a lot in team games too, it makes the late game USF really poor, pretty much being reliant on P47's for all heavy AT needs. Of course, all these problems could be quite easily fixed (fixing Jackson Pen chance, slightly buffing Jackson armour/HP, increasing su85 pen and adding the Pershing to USF) but I'm sure balancing larger format team games is right down the bottom of Relic's ever-growing "to do list" - which is a shame because of just how many people play 3v3 and 4v4 exclusively. In: COH2 Balance |
Thread: Stalingrad clusterfuck. Legit, this was Stalingrad IRL25 Dec 2014, 10:46 AM
Merry xmas with xtra spam! In: Replays |
Thread: B4 > King tigers22 Dec 2014, 10:30 AM
A slightly different 4v4 with More King tigers than WW2 had IRL. Strangely enough no Jagdtiger this game In: Replays |
Thread: Panzer II Luchs20 Dec 2014, 09:30 AM
P2 is fine how it is. In: COH2 Balance |
Thread: Input Delay20 Dec 2014, 06:07 AM
Has been really terrible lately. Needs to be fixed. In: COH2 Bugs |
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VSRNG|SweatyBalls So Saucy ?'?EXPERTSWhySooooooSerious???" Quicksilver(TBC) [8th] Tran Of Magis [NS] Juan El Stretchy Neck The Rainy Desert (Jesus) CyanaraStalingrad clusterfuck. Legit, this was Stalingrad IRLby: JuanElstretchyNeck map: (2 - 8) Stalingrad2-882
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VSCyanara PeacH [NS] Juan El Stretchy Neck [ U ] E x i [ S ] t [ A ] n tlow ranker TheFatz K?nigsTiger Fuhrer PikachuB4 > King tigersby: JuanElstretchyNeck map: Steppes4-1,236
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VS[COH2.org]NinjaWJ Vaz Frost Child Joe15555 #AmalgamationJC Denton 2050 No Shame Juan El Stretchy Neck [BFreak] ManiacARGRostov 4v4 GGby: JuanElstretchyNeck map: Faceoff at Rostov1-686
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VS~WockaFlockaSeagulls~ManicMonk ~WockaFlockaSeagulls~ DMS! HACK ~WockaFlockaSeagulls~USScracker ~WockaFlockaSeagulls~Pale WolfAlexzandvar [Glass] [BFreak] ManiacARG Juan El Stretchy Neck CyanaraJagdtiger 4v4by: JuanElstretchyNeck map: Lazenrath Ambush1-603
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