Firstly, thank you for the fix on 280mm Rocket Barrage.
Radio Silence
Duration from 40 to 55
The question is not the duration. It is the cost. If the changes in beta were implemented, this commander would require even more munitions. If I wanted to utilize the Sturm Offizier effectively, I had to use his abilities very often, which costs munitions. So where could I find more munitions to use Radio Silence at a 70 cost?
My suggestion: (All compared to live build)
Duration from 60 to 45
Cost from 40 to 55 |
Feuersturm Doctrine
280mm Rocket Barrage
The barrage has already had an AOE penetration of 160 now and can destroy howitzers 9 of 10 times. But with the changes in beta (penetration from 0 to 60&AOE penetration to 40), it destroys howizers only 7 of 10 times according to my testing (since howizers have an armour of 70). This would make the ability less reliable actually. Maybe the penetration value should be adjusted to 70. (If 70 proves to be reliable against howitzers.)
Special Operations
Radio Silence
Speed Boost now disabled in combat and all players will be warned when activated. When the infantry meets enemy even in the furthest range, it will shoot, and when it shoots, the speed boost get disabled. So what is the purpose of using such an expensive radio silence in this beta? To save some time from base to the frontline? Not to mention that its CD, cost&CP requirement also get nerfed. Together with the changes to Artillery Flares, this commander becomes fairly useless until late game when command panther arrives.
Previously, it is a commander which only shines in right hands. Low-skill players cannot grasp the timing of radio silence, or rarely use it. Radio silence in early games and Artillery Flares really provides the commander the initiative and flexibility, which encourage agressive moves, rather than just wait for the command panther. I really hope that at least the speed boost would not be disabled.
I would be delighted if you could take these into consideration. Thank you. |