Lots of anecdotal experience being applied to everyone else.
88 games.
My personal experience is pretty in line with Sander's. I have noticed a fair amount of unranked 4v4 teams consisting of the same high level players and a smurf - it seems their sole purpose is to bash lower ranked players. Arranged teams should still have their games made via individual account elo.
I agree, but for the first 10 games only, until they get a rank as a team. I've been on both ends of this, either when teamed up with some good players but having to play 6000 rank players, or being on a random team, and having to play against people who are normally top 100 but get treated as if they're 6000 because they don't have a ranking as a team. Neither of those types of matches are a lot of fun. |
Thread: Hotfix?24 May 2020, 19:01 PM
Lol well played sir
Thanks! Glad people liked it. |
What if you decide to pick your doctrine 10 mins in the game, you are full of infantry squads and you want to have the PTRS Cons? I don't like the new trend of every squad being a call-in with a bit different weapon. It takes away the flexibility of modifying your build if you decide to pick the doctrine later. I would only reserve the call-in infantry for squads problematic to balance like Brits (Boys and SMG Sections) whose bolster is optional, or infantry squads that are too different to stretch it as a weapon upgrade (Pathfinders, Falls, JLI, Assgrens, Guards, etc.). If possible I would prefer to stick to infantry upgrades rather than forming a completely different squad.
+1 - it wouldn't be an advantage in this case. The doctrine needs to be reworked but adding a different type of infantry isn't the problem. |
Hey guys
Just wondering, are there anyways to completely reset everything stats, ranks, leaderboards, etc. to start fresh without buying a new copy of the game?
Cheers.
Create a second steam account and do family sharing. However, the game is too evenly balanced now and there are too many terrible players that getting a good ranking as a random team player seems really difficult. If you play 1v1's, I don't think resetting will change anything, as you'll probably end up at the same level again. |
Thread: Hotfix?23 May 2020, 21:19 PM
Im not asking about the steps you have to follow to do the exploit. Im asking what exactly was the exploit like already a lot of people just out of curiousness.
I have never exploited some hack nor I want to, but I am curious to know what it was.
Okay, I'll spill the beans.
Someone discovered that if an Ost player spammed 9 right-clicks on their artillery officer, followed by 2 backspaces, while "For Mother Russia" was active, the artillery officer could force all nearby Soviet infantry to dance the Babushka. It was first viewed as relatively harmless fun, until a wardrobe malfunction revealed that one of the Penals was wearing women's underwear. Then it had to be hot-fixed.
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I've always rotated the camera, and when I used to stream people would complain about it all the time.
Streamers and casters stick with the standard because it keeps things consistent across different maps and spawns. I'd bet more people actually rotate the camera when they are playing in private, you just don't see it.
For me atleast it has always been about pushing towards the enemy. It feels a lot more natural to me to be making forward progress across the map. In CoH it also makes it much easier to put your units into cover, which is usually facing the enemy.
This was the point I was trying to make. Sometimes it is difficult to get them to move to the right spot, and sometimes they will vault, which is usually disastrous. My gameplay is too cringeworthy to stream so I don't worry about rotating. There are a few maps that have problems when rotating. Lienne can sometimes cause problems - particularly in giving garrison commands to the last building in a row, if you rotate the view so it is straight on to the opposing team. |
Great point but max how many times is this per game are we talking 3 maybe? 2 door wires and a demo check let's say?
So three times you'd have to go to tac map and quickly manoeuvre to your preferred angle?
Still seems worth it imo.
Thanks! I usually rotate, but it's annoying to have to try to find the right elevation angle. It's much easier to do it with the Tac map.
IMO, moving units into the position you want is easier if you rotate your views. It's really annoying when you try to tell your units to get behind a wall and use the green cover, but you click a pixel too far and they vault instead. |
Considering there is a UKF hotfix coming and Perimeter Overwatch and maybe Infantry Sections will get nerfed, the balance team has a chance to fix some additional stuff.
- UKF medic squad replaced by static, standard healing option for 200-250 MP. No need to explain this too much, everyone hates the UKF medic squad and I don't know why they went for this weird implementation. It's by far the most awkward healing option in COH2 and serves no real benefit.
Special Weapons Regiment:
- Supply HT at 4 CP for some reason. It should be 2-3. I don't know why a supply half-track without combat package comes at 4 CP, only CP earlier than Valentine.
- Hold the Line Ability needs to be totally reworked. I don't know why this thing still exists in its current form. You pay 250 munitions for a combat buff that is worse than the one you get for 50 munis from OKW For the Fatherland and the planes that arrive delayed only work on your own territory (if they work at all). So in order to counter a 250 muni ability, all you need to do is move your units out of the enemy sector for the time of the duration and you have plenty of time to do so because of the delay between the start of the ability and the actual plane arrival. Not sure how this is supposed to be used efficiently. The planes are quite good but just too much of a gamble and most likely you will just throw 250 muni away for little to nothing.
It would be better if they just added the equivalent of the Soviet heal. If they're going to stick with the medics, the pop cap should go down to 2 and they should try to make them a little more responsive, maybe less buggy.
AT sections should be able to upgrade to pyro, and possibly medics. The previous nerf didn't make a lot of sense, as they weren't meta anyway. |
well yeah i dont know if im getting unlucky or am i just a little bit under average in terms of intelligence points that everytime i use it tiger limps away with slither of health
I used it a bunch a couple months ago. I had mixed success with it. When players realized it's a possibility and react quickly, multiple Tigers got out with a sliver of health left. Other times I got wipes. I don't really think its a "guaranteed" wipe. You have a lot of warning that this is a possibility, starting with the upgraded Cons.
In the clip that Orangepest posted, the player is just diving a Tiger with no screening infantry. Against such awesome gameplay, this is pretty close to a guaranteed wipe. It's also more of a L2P issue than anything else.
Maybe I'd think differently about it if I primarily played 1v1, but I rarely see this commander in 2v2 and pretty much never face it in 3v3 or more. I have had people try to use it against me, but haven't lost anything to it yet (again, maybe it's just a 1v1 thing). |
I have used CTP with Randos plenty of times on Red Ball from the south. There are buildings near the NorthWest Cutoff, or stuka drop, or cap with tanks. And the NorthEast cutoff is easy to attack since that side is always contested from South.
The question is "How does it affect new players?" Not, is it hard to do. Is it worth alienating new players for a gimmicky meme?
A well designed game has these little games within a game ideas.
I've had it used on me with randoms a couple of times on Red Ball. It's annoying as shit when your random team mates don't realize what is happening and don't take any steps to prevent it. |