Hamlet is fine, other than the weather that looks like it is or will be removed. It's a better Crossing than Crossing.
Chateau would definitely be vetoed if I had another one. It seems like I lose as Allies on it a lot more than I win. I'll try a few on it as OST or OKW to see if it's just me or is it the map.
The early game on the left side as USF can be rough. Clearing the left side against someone who turtles with LeIG, med truck, raketens in buildings can also be rough. Good thing God invented smoke and the Sherman Bulldozer.
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Thread: New 2v2 Maps Hamlet and Chateau du Luv-Nest22 Mar 2016, 05:25 AM
In: COH2 Gameplay |
Thread: Sherman Bulldozer22 Mar 2016, 02:30 AM
I have always liked Rifle Comp over Armor company as they're somewhat the same. (flamers and a good versatile tank). But i'm unsure about the Sherman Bulldozer. I've only used it once during my whole playtime as it wasn't a success the first time. It's really expensive compared to the other options and it can only make bunkers and do an arty... ? it seems like a dull tank to me, but if i'm wrong please tell me. It can be pretty good AI - I'll sometimes get 40+ kills with it. Other times I get 0. If I can keep hitting someone with it and backing up to a couple of ATG's or M10's, then it's okay. Any Axis medium tank will kill it quickly if unsupported. Also, it seems like any more than 1 of them is a waste. |
Thread: review requested 2v2 on Across22 Mar 2016, 02:19 AM
Awesome, thanks! I recognized some of the mistakes as I was going along. I felt like I threw the game away a couple of times. It was a good dose of humility watching someone analyze it. Cookies said a lot of the same things. Thanks again, SimCityPlanningCommittee In: Replays |
Thread: review requested 2v2 on Across22 Mar 2016, 02:10 AM
1. Your intial teching was very wierd. You went early racks instead of nades, then put a zook on your rifle instead of one of the double rear echelons you had Thanks for taking the time to review it. The whole game felt like a disjointed cluster** with a few moments of playing okay. We did win 17-0 but think that some of their mistakes at the end gave us the game. When I got pushed off of the bottom point so easily with the Kubel, I decided to get zooks early, plus I was expecting a 222 or luchs early and still thought I would get lieutenant first. I rarely manage to kill anything with grenades so mostly just use smoke. I almost always equip one rifle with zooks and put lmg's on RE's. The RE's seem to level up faster that way and become more viable units. Maybe it's a mistake - I'll try it your way and see how it works. Woodstock/Salty talked about the problem with lack of armor also. He casted the game and pointed out that I could've had a Sherman almost the same time as when I got the Stuart out and it would have had a much better impact. Also, lack of any Jacksons to help my teammate hurt us as a team. Do you ever use the quad halftrack? Would you have rebuilt it if you lost it? Also, if you don't go LT, do you build fighting pits to guard team weapons? |
Thread: review requested 2v2 on Across20 Mar 2016, 16:43 PM
If someone has the time to review this that would be great. I'm stuck in the 500-600 level in 2v2 random as USF and would like feedback. This was a 2v2 automatch with two randoms (my team) versus a 600 level AT. It started out badly, then we came back and bled their VP's a lot, only to have it turn around after they got KT and Elefant out. It ended in a wild battle for the middle VP starting at about 1:12 and lasting for a couple of minutes. Some of the questions that I have: Do people use Stuarts much in 2v2? Was mine just too late to have any impact? I couldn't keep any armor alive. What should I have been buying and how should I use it? Strategically, what should I have done different? (In watching it, I saw some times when I had idle units and some units wasted but think there are other opportunities for improvement). |
Thread: review requested 2v2 on Across20 Mar 2016, 16:34 PM
If someone has the time to review this that would be great. I'm stuck in the 500-600 level in 2v2 random as USF and would like feedback. This was a 2v2 automatch with two randoms (my team) versus a 600 level AT. It started out badly, then we came back and bled their VP's a lot, only to have it turn around after they got KT and Elefant out. It ended in a wild battle for the middle VP starting at about 1:12 and lasting for a couple of minutes. In: Replays |
Thread: Relic re-organisation and Kyle's response17 Mar 2016, 13:55 PM
Still salty about someone removing truck pushing? Any changes in employment at Relic were likely to have much more to do with the life cycle of the product and revenue than any juvenile rants on the internet. In: Lobby |
Thread: UKF in its current state does not belong to COH216 Mar 2016, 04:06 AM
People posting they lost so much elo because of sim commander, keep in mind you had a very ( and i mean very easy ) time due aec totally overperforming, so your elo was likely inflated (is that the right Word? ) anyway. Awesome! Maybe you should start a thread "AEC even more OP than Emplacements, gives scrubs delusions of being almost mediocre." It's a great theory and I'm sure it will be well-received by the general community. In: COH2 Gameplay |
Thread: Can't build British Tier 316 Mar 2016, 02:34 AM
Anyone else have the problem where you get a message "requires no other upgrades" when you try to upgrade to tier 3 as UKF? In: COH2 Bugs |
Thread: Can't build tier 316 Mar 2016, 02:32 AM
Anyone else get a bug where you can't upgrade UKF to tier 3? Also, is there any way to stop the random locations of the AT & vickers drops? About half of the time, it drops one or the other into some inaccessible place. In: Replays |
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VSINDEX {TR}The birth of tragedy Poon Slayer Kochie from Sunrise MSG.WELKIN(NOOB)Dianno SvtLightning Effen Newbie 72ebel-44Everything to hate about Brits in one replayby: Grumpy map: Steppes6-1,312
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