There's a lot of interesting comments on this. First of all, I didn't realize that consoles were a gateway drug.
Second, My daughter won't play it. I've never pushed any type of stereotype on her so I don't think stereotypes are a reason. I asked my daughter why she doesn't play. Her answers were:
"It's boring. All you do is move little men around. You don't have any inventory or pets like a Ranger."
She really likes Guild Wars 2 and is probably better at it than I am. I'm pretty sure there isn't a competitive problem either.
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Post History of Grumpy
Thread: Why don't more girls play RTS games?13 Jul 2016, 02:38 AM
In: News |
Thread: summary of the currence state12 Jul 2016, 14:05 PM
i explain that easy picture usf has become easy shit and half of the game is unplayeble.what else should have that picture proved? It proves you haven't played enough games as Ost. Did you really expect to have the same ranking after your first 22 games as Ost that you did after nearly 1.2k games as USF. In: COH2 Balance |
Thread: Penal squads flamethrowers12 Jul 2016, 04:40 AM
That was back when bulletins stacked, so 3x 10% vet meant that a lot of rifles arrived at vet 2. It badly needed nerfing. In: COH2 Balance |
Thread: Mentoring Scheme 2016 - Mentee sign-ups9 Jul 2016, 03:55 AM
Ostheer: N/A Oberkommando West: 2v2 United States Forces: 1v1, 2v2 Soviets: N/a United Kingdom Forces: Playercard:http://https://www.coh2.org/ladders/playercard/steamid/76561198026287197 Your native language: English Proficiency in speaking English: Okay Preferred language: English Your Timezone in GMT: -8 GMT? Pacific time - I can usually play around 8-10 PM on weekdays or mornings on weekends. Do You Have a Mic?: Yes, and can use Vent, TS, or Steamchat Any Other Request: I primarily like to play USF 2v2, but would like some help with other modes, and possibly OKW, if mentor has time. In: Mentoring |
Thread: Next patch opinions2 Jul 2016, 00:00 AM
Trenches should be neutral. They should either be like the Ostruppen doctrine trenches if free or directional trenches if not free. If a player is paying for trenches then one of the following should apply: Trenches give green cover from one side and but just yellow cover from the other side (there are some maps with this already) Trenches give them green cover from both sides but don't allow units to fire out the other side. Also, trenches should be able to be destroyed using the COH1 mechanic of de-capping Someone made a Competitive Mod (or something like that). I like how the tiers in that are organized much better than the regular game. The All Units mod is also pretty good. In short, it would be better if the core units are all competitive and the commanders just add a different flavor to the play. In: COH2 Balance |
Thread: Relic. What is counter part for Brit arty cover?28 Jun 2016, 13:50 PM
To remove some ambiguous assumptions Read the patch notes about the nerf to arty cover. Arty cover was greatly nerfed several patches ago. IIRC, it doesn't trigger unless the Brit player has armor in the area and it doesn't do a lot of damage to armor now. There isn't really a counter so either concentrate on their armor or retreat from the area. Stuka CAS is much better because the planes arrive faster. Slower vehicles often get destroyed before they can get out of the area. In: COH2 Balance |
Thread: Blobs of the past 28 Jun 2016, 02:03 AM
I just got back into company of heroes with two geriatric friends. After a couple of months playing we are now reasonably competitive winning a little less than half the matches we play. ..... No, not really. The game has a lot of counters for blobbing. I like it when people blob. It's a lot of fun when/if you wreck someone who is blobbing (like seeing a demo get 20 kills, a calliope wipe multiple squads in one barrage, or my all time favorite - having a M10 arrive at someone's battlegroup HQ right as the blob gets there and getting almost 20 crushes in one pass). Do I ever have someone that rolls over me with a blob? Yes, but it's a L2P on my part. I kind of miss the old shrek blobs. Vetted rifles backed up by mg's and maybe a pack howie dealt with them just fine, and they allowed assault engineers to run rampant as well as the occasional M10 crush. Now it's too easy to lose the M10 and the STG volks just melt assault engineers. PS - I wouldn't want to see Relic try to code the penalties that you want. They would likely make a stacking bug for it that makes the squads melt, plus it would always get triggered back at the base when units are healing which could ruin some games. In: COH2 Balance |
Thread: Mentor Program 2016 - Mentor Sign-ups28 Jun 2016, 01:22 AM
Will you have a separate sign up for the people who want to be mentored? I play mostly 2v2 USF and would like a mentor. I'm usually ranked 500-700 (may go higher if I get determined to make IR pathfinders work, may go lower if I always go 3-4 rifles into Captain). In: Mentoring |
Thread: OKW can be killed in less than 5 minutes25 Jun 2016, 03:48 AM
You're forgetting the 10 pop cap that the major and ambulance take up, so if the game lasts an hour, the 490 mp can become as much as 1200 mp In: COH2 Balance |
Thread: replay review on Crossing24 Jun 2016, 19:22 PM
No worries, I'll post a similar one soon. What I've been struggling with is finding a new opening. It used to be 3-4 rifles into captain but my rifles have been getting pushed around a lot by both OKW and OST. The STG upgrade makes rifles drop like flies, and trying to keep them in combat after they've lost two or more models is just asking for a squad wipe. Also, for as much as people whine about the USF mortar, they're almost worthless unless someone wants to camp or spam mg's. On BAR still leaves rifles feeling underwhelming against upgraded Volks. Two BARS is a lot of ammo and makes wipes extra punishing. In: Replay Reviews |
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Latest replays uploaded by Grumpy
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{TR}The birth of tragedy
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Dianno
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72ebel-44
Everything to hate about Brits in one replayby: Grumpy map: Steppes6-1,636
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