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Thread: What is the state of Panzer 4 on the Winter Balance Patch11 Feb 2017, 21:35 PM
I've been playing Ost (but not balance patch) this weekend. Every game has been a shitfest of mortars. They didn't change the P4 in the WBP so it's still an overpriced mediocre medium. In: COH2 Gameplay |
Thread: A New DLC Plan - Buying Vetos 11 Feb 2017, 21:31 PM
OMFG NO! Relic already puts a lot of bad maps in the rotation. Giving them a financial incentive to add more would be shit. Imagine this: For $2.99, you get 3 extra vetoes. Relic then adds the following maps: Sittard Spring Sittard Summer Sittard Fall Sittard Winter Then they notice that nobody plays 4v4 anymore, so Relic adds these maps to 1v1 & 2v2: Sittard City Center Spring Sittard City Center Summer Sittard City Center Fall Sittard City Center Winter In: Lobby |
Thread: 39min to bring down one bofors..10 Feb 2017, 15:19 PM
That's what the people who are calling for a nerf want, today emplacements, tomorrow Brits. I played in a 3v3 against two brit players who went Advanced Emplacements. It did stretch the game to about 30 minutes while we destroyed at least five mortar pits and three bofors. Bofors aren't that good and building them probably causes more losses than wins. In: COH2 Gameplay |
Thread: Artillery Cover10 Feb 2017, 02:36 AM
Artillery Cover takes an eon to start dropping shells. I use it occasionally but would much prefer the OST stuka loiter, which attacks much faster and is much more reliable. I've had a few games where Artillery Cover was hilariously effective but many more where it wasn't worth the munitions cost. I'd also trade it for the Stuka Dive bomb. The salvage engineers aren't that bad. They come with minesweepers already but can't be upgraded to heavy engineers nor can they build so I usually don't get them. They're almost useless in 1v1's but better in larger games where there will be more to salvage. The weapons drop is also okay, particularly if you're teamed with an USF player. The drop is implemented really badly and it is common that the weapons will get stuck in the base if you use the ability in the base and somewhat common that it drops into a building or forest patch and destroyed. If the UC can't be upgraded to a command vehicle after the next patch then this doctrine will likely not get used a lot. In: COH2 Balance |
Thread: 203 howi needs buff10 Feb 2017, 02:14 AM
Halve damage, two shells with a long reload between each shell. Anymore and it's simply firing 24/7. I made the following suggestion a long time ago but it didn't get any traction. It's kind of similar to your proposal. Change the LeFH, ML-20, and B4 to 320 mp, 12 pop cap shells: LeFH - 4 shells, 150 damage at center ML-20 - 3 shells, 200 damage at center B4 - 1 shell, 600 damage at center (yes, it wouldn't 1-shot a full-health medium) Revert the AOE of the howitzers to what they were a year ago (don't remember exact ranges). The current AOE is too small to provide any reliable damage. Give BB4 largest AOE, followed by ML-20, then LeFH. vet abilities: smoke, artillery flare, -15% cooldown at vet 3 (don't bring back precision strike) give regular shells suppression (but not enough to insta-pin), smoke would be smoke only Make it so gun can't be destroyed while weapon is crewed, and keep the restriction on not being able to build in base. This would greatly cut the number of shells while only slightly cutting pop cap to discourage building too many of them (could also put a limit of 2). It indirectly nerfs the counter (stuka dive bomb, IL2 precision strike) by having it affect a unit that is only half as valuable. The old ML-20 used to be great for punishing blobbers. The current one is RNG garbage. In: COH2 Balance |
Thread: British Sniper Attack move7 Feb 2017, 14:49 PM
I've had problems with the British sniper not shooting in the current version of the game. I didn't know it was the A-move causing it and just stopped using the sniper. I tried recreating it in a comp-stomp last night and the sniper worked normally, even with an a-move so I wonder if there is more than just an a-move or if it is just intermittent. In: COH2 Gameplay |
Thread: What should be BUFFED with certainty?28 Jan 2017, 03:08 AM
OST P4 4-man Gren squad survivability/scaling Maybe change tech requirements to allow OST to skip a tier Would make OST great again! for USF Greyhound IR Pathfinder Pack Howie cost, popcap and crew - should be 4 man and decrew at 2 Mechanized and Recon Support Commanders Soviets late game Cons - scale even worse than Grens Most commanders are garbage, at least until Cons fixed Brits Valentine and Sexton In: COH2 Balance |
Thread: Cromwell and Comet in the WBP16 Dec 2016, 15:40 PM
or set the MP/FU for the PzIV to the same as the Cromwell, since one of them badly underperforms for its price In: COH2 Gameplay |
Thread: Cromwell and Comet in the WBP16 Dec 2016, 03:35 AM
Comets and Panthers are pretty even unless it is a Command Panther. Considering that they cost about the same, it doesn't seem that out of balance considering that the Panther has better AT, and the Comet better AI. Also, the penetration of nearly everything that is shooting at the Panther is a lot less than what shoots at the Comet, giving the Panther more survivability overall. The Cromwell is ridiculously good at crush, but it's rare that I catch good players with it. IMO, the two bigger problems are that the Raketen seems to take an eon to fire, sometimes to the point of having a vehicle cross the arc of fire without it firing, and that the OST P4 is badly overpriced for what it is. It shouldn't cost more than 110 fuel. (However, I think the OKW P4 is fine. It's one of my favorites. PB 74 kills) [url=][img="http://i63.tinypic.com/2v33iqc.jpg" alt=""] In: COH2 Gameplay |
Thread: HMGs - remove capping ability14 Dec 2016, 18:19 PM
All team weapons should be unable to cap, nothing more frustrating than a cloaked rak capping a point right under your nose. Weren't cloaked units unable to capture territory in COH1? Couldn't Relic do this to all cloaked units? In: COH2 Balance |
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Latest replays uploaded by Grumpy
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VS~TAB~ Effen.Newbie ~TAB~ Glendizzle ~TAB~ GBPirate ~TAB~ NJMGresZed Puma Wario I'm a gonna win! 18672110121Another late allied comebackby: Grumpy map: Essen Steelworks1-967
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VS~TAB~ Effen.Newbie ~TAB~ Iron Emperor ~TAB~ SvtLightning ~TAB~ NJMHarakiri Myk0 SturmTigerSotka GroasrtigxxxxVet 5 Puma, and 103k damage.....by: Grumpy map: Lienne Forest1-936
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Forward Observer Bug - for Relic if you're reading this foruby: Grumpy map: Moscow Outskirts1-983
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