Me too. It takes way too long to suppress vetted volks and literally gets fausted to death in my experience lol.
I'm not sure why this was needed:
Main gun damage vs infantry set to -50%
The reason given was this:
"Due to the changes in the opposing factions (most notably 222 changes and Luchs), we are adjusting the performance of M15 to bring it in line with the other light vehicles. This will also help prevent the Lieutenant tier from dominating over the Captain tier."
I haven't tested it recently, but am pretty sure that the Luchs and 222 have no problem with a M15, even though they are cheaper (asymmetric balancing at its best). The reasoning then boils down to them deciding they had to nerf the M15 because they nerfed the Stuart.
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The vanilla faction´s repair rates are just too slow compared to the newer factions. Repairing an IS2 or a Tiger takes ages upon ages. This in my opinion broken feature is especially punishing in 2v2 and up where you spend ages repairing your tanks as Ostheer and Soviets to eventually rumble your way back up to the front line and see that shiney Perhsing, Sherman, Cromwell, Comet or OKW Panther/P4/JP4/Command Panther back on the line waiting for you fully repaired.
Now I don't know about any of you, but I would love to see the newer faction's repair rates get nerfed to Vanilla faction's repair rates. As of now it is a shitfest. I have had so many games as both Soviets and Ostheer where I simply got out repaired...
+1 on nerfing OKW, UKF, and USF repair rates to Ost levels. However, it should be all three of them and not just UKF and USF. I'd bet that the balance team does eventually nerf UKF, USF, and the sturmpio but not the repair from the mechanized truck. The logic behind that is utter bullshit and will further imbalance team games, but team games aren't a priority. |
What are people's thoughts on this? Is it worth building now that it doesn't try to turn around to its blind spots every time you tell it to attack something? Or what?
I've tried it a couple times since the new patch came out and ended up wishing I'd just saved the fuel to get a Sherman out quicker. |
IMO - They normally come too late, unless you just go T1 and don't spend any fuel. They take an eon to reinforce. If the game goes really long, they get really good but most of the time it seems like volks do most of the same job at a much lower price.
The biggest problem with Obers come when a UKF player goes emplacements and more-or-less forces you to get a walking stuka. Obers come out really late and don't do that well against double lmg sections. |
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And everyone is well aware of the clusterfuck it is in 4v4, but coh2 is fcked up from the beggining by relic bad game design, the "unprofessional" modder team can't fix the whole game just like that, they could only do a few tweaks when it need a huge change to become competitiv in 4v4.
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Edit : i notice you speak alot about AXIS being overpowered in 4v4 but you seem to forget everytime how fked up is the brits emplacement regiment commander.
The modder team should've just taken away the flamer from Soviets and mortar from USF, and then called it done. They took a game that had really balanced win rates from 2v2 on up, and somewhat OP USF & Soviets in 1v1 and turned that into a game where Axis has higher win rates across every game mode, including both random and arranged teams. Everything gets blamed on scope but scope didn't cause the overnerf on the Stuart and AEC, nor did it create the absurd PTRS penals. Somehow the scope had almost every nerf that Axis players wanted, but practically none of the nerfs that Allied players wanted.
There wasn't any check and adjust after the first balance patch. With win rates already tilted towards axis, they could've adjusted some of their previous nerfs but instead chose a fresh new round of allied nerfs. |
You sure it wasn't something else, like the player already had a command panther? |
+1
Also, I think the "gimmick" of the unit is to be really like a mini howitzer, which means using the barrage. Buffed auto attack would unnecessarily turn it into an isg clone and I'd rather see it keep its unique strengths and corresponding weaknesses (although said weaknesses are a bit too much right now).
It will always be a struggle to make the pack howie work okay as long as a walking stuka wipes it reliably. |
Thread: AEC26 Apr 2017, 03:40 AM
First off, I do love this thing, and I build it almost every game. What with the nerfs to the AI performance (which were definitely warranted for a light vehicle with such high AT penetration and damage), the AEC is now supposed to be a "British Puma". However, it doesn't have the range of the puma, misses a good 50% of its shots on the move (more when there is an object, such as a tree stump or dust mite, in the way) and it has awful acceleration. Since it's now supposed to flank tanks to take them down, shouldn't at least one or both of these issues be fixed so it can perform in its intended role? I love both the AEC and the Puma, and they are supposed to do the same job different ways, but the Puma is just better at its job since it has no problems like this, and is way cheaper, even if it is a little less accessible to a degree (can we agree to just count the sidetech cost for the AEC? It adds a ton of build time and effectively makes the unit 380/75, as you won't be spamming them at all). Thoughts on this?
The idea that a slow moving, short range, low armor unit would be used for flanking is a not-very-funny joke. Call it tea-and-biscuits flanking.
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Stuka dive nerf when ?
Answers you will get:
1) Not in scope
2) But it costs a huge 160 munitions....
3) Someone will say L2P, and point out that that the sound begins about seven seconds before it hits. Which is true if you happen to be doing nothing other than babysitting your ambulance. Otherwise, you'll likely only hear the sound about 3 seconds before it hits, which is almost but not enough time to move the ambulance.
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Is the higher win rate because of Ost though? Lately, when I play allies, I only play against double-OKW. Like 7 out of 10 games I had double OKW, twice OKW-Ost and once Ost-Ost combo.
My guess is that it has more to do with all of the allied nerfs than either Ost or OKW. I've tried the new Stuart, M15, Quad, M20 and none of them seem all that great. The M20 seems the most useful but is badly overpriced (both mp and munitions).
I do wonder what is going on with matchmaking. I've played several games as OKW and got a few top 100 players. It might just be the times that I've searched but it seemed strange that there weren't better ranked axis players searching. |