Recon Support
Replace Forward Observers with a scoped rifle upgrade, similar to what Panzerfusiliers get.
IR Pathfinders - please fix pop cap, 6 is absurd for a 3 model squishy squad. Give them the ability to plant the 30 muni mines and let them cloak like snipers
Greyhound - at minimum, include armor skirts free when called in, maybe fix main gun to make it somewhat useful, canister shot is currently a joke
Recon Sweep- replace with m1919 upgrade, why does a recon company only have short range weapon upgrades?
Airdropped Combat group - break it up into something less expensive and give more control over the weapons that the paratroopers get. If you can float 900 mp, you can probably win the game without any abilities.
Mechanized
WC51 - This unit goes between OP and garbage every time it is changed. It would be nice if you could buff it but not to the point that I see three of them every time I play OKW in a 1v1.
Withdraw & Refit - think it is currently okay
Halftrack assault group - either replace with plain Assault engineers or with a motar half track. The ability is too expensive and doesn't do much.
Recon Sweep - replace with Pershing
155 mm Artillery - currently okay
Feuerstorm
Commander isn't terrible, in fact decent on city maps. It doesn't get used a lot because it is situational so commanders like Spec Ops are always better to have in loadout.
Hetzer - worst ability in doctrine, needs to get close to be effective but then doesn't live long. Maybe decrease target size so that it has some chance of doing something.
LGF
Another situational commander that isn't too bad.
Flak emplacements are still a joke. Either fix or replace with something usable.
On a lot of maps, Falls are too much of a glass cannon, maybe buff reinforce cost and time.
OST
All commanders - could you make Grens survive better against indirect? The only starting infantry that I like less than Grens is the live version Cons.
Jaeger Inf - Light Artillery Barrage - maybe make it into a timed counter battery ability to cut down on Allied indirect fire abuse (clone the British one)
Ostruppen - replace Concentrated Fire with an offmap Counter Battery (like British one), replace coordinated fire with a clone of the USF major's offmap
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Post History of Grumpy
Thread: DBP Commander Revamp brainstorming10 Nov 2017, 16:50 PM
In: COH2 Gameplay |
Thread: December Balance Preview8 Nov 2017, 06:11 AM
There's plenty of evidence within this thread that at least one of the members on the mod team that is driving the direction of "balance" has very little knowledge of how things currently work in CoH2 in terms of actual gameplay. This patch pretty much pushes the game to an unrecoverable state if it is released as is. With this patch (and any future patches released by the same team) the game will never be competitive, and it's chances of actually being enjoyable to play for each faction are practically zero. It'd be great if the vocal minority could just for a second think of how fun it's going to be to sit in the lobby, searching for a game at 100% allies, and voice some concern on the direction of this game - at least if any of you want any more longevity from CoH2. So how many 2v2+ games have you played as USF in the current patch? Ya, didn't think so. The vocal majority got their wish last patch with almost every USF nerf that they ever wanted. This from the same balance team that you're now accusing of being biased towards Allies. As for all your other conclusions, they're all comically bad. The current patch had really low Allied search rates for awhile. Long term, it didn't change the average number of players or the "longevity" that you talk about. In: Lobby |
Thread: 17 Pounder vs Pak 438 Nov 2017, 02:47 AM
Neither are really worth it. Airburst shells from UKF usually kill the PAK 43 in 1-2 barrages. The pop cap of the 17 pounder means that it is rarely built, and LEIG's take it down easily. I'm okay with both of them not being built. In: COH2 Balance |
Thread: BDP Garrison and ungarrison changes - Do we like them?7 Nov 2017, 02:57 AM
I'd like to be able to exit and retreat right away. I'd rather the penalty just be on entering. There are a lot of times I exit a building with just a couple of models and see this leading to lots of wipes. I won't miss the current state of garrison BS. The only thing I like less than having to use garrisons is playing against someone who does the hop-in, hop-out all the time. In: COH2 Balance |
Thread: Replay Feedback for December Balance Patch5 Nov 2017, 00:12 AM
Regarding demos, i was thinking the other day: Maybe make demos visible at range 10 if not in yellow or green cover, and targetable by anything that can see it. This would help with the worst abuses like demos in the open by a VP. In: Lobby |
Thread: CoH3 Pacific ?5 Nov 2017, 00:08 AM
It wouldn't be fun - one side has a super-sim city, the other has to assault through mud or jungle using mostly infantry. Forget any significant tank battles. Off-map 16 inch battleship support might be interesting (in a Sittard summer kind of way). In: Lobby |
Thread: StarCraft II go F2P, should Coh2 be free 2 play too?4 Nov 2017, 04:38 AM
If they do a F2P, it should only be for the single player version. Every time they have a F2P weekend, people load up multiplayer without even knowing how to build tiers and then expect other players to tell them how to build stuff. Make single player comp stomps be F2P, but have campaigns and automatch be paid add-ons. In: COH2 Gameplay |
Thread: Commanders revamp - December patch1 Nov 2017, 02:44 AM
They said: The bad Ost and Soviet commanders are mostly just different combinations of a few underwhelming abilities. The balance team could fix about a dozen abilities and it would make most of those commanders viable. Feuerstorm (sp) for OKW needs help in anything but a city map, so does Overwatch. Mechanized and Recon support for USF are the worst. Airborn needs help also and could be fixed easily (lower CP on paratroopers, make P47 hit something smaller than a KT, maybe morph pathfinders into more of a support role) In: Lobby |
Thread: USF is op.1 Nov 2017, 02:41 AM
Admins need more thread-locking practice. In: COH2 Balance |
Thread: Relic about December patch1 Nov 2017, 02:37 AM
Looking at the patch notes, the approval rating of this patch is also likely to be 60%. What will change is the groups that like it or hate it. Before coh2 Charts and Statistics went offline, it was showing somewhere around a 80% axis win rate in 2v2 and above, which is what everyone currently bitching about the upcoming patch really wants. Being a mostly USF player, I hated the last patch when it first came out. I don't play much anymore but UKF is playable if I have to and my friends will now play Axis (must be the cool uniforms). In: Lobby |
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