There are a lot of very good changes in this patch but there are also a plethora of changes that are unwarranted mininerfs to units that don't need it.
I don't believe the changes to these units are justified:
- SU-85
- ISU-152
- Katyusha
None of these units are particularly powerful right now so I don't see why they warrant nerfs. The Katyusha is the last rocket artillery unit I expected to see nerfed.
- Sturmtiger
- AVRE
The Sturmtiger in particular was nerfed into the floor in DBP. Why does it need to be nerfed further?
- Tank Hunter Infantry Section
- UKF Resupply Halftrack
The Tank Hunter changes are at odds with the UI: there's no reason for a player to expect a unit with the Infantry Section's icon and name not to behave like an Infantry Section. Wouldn't it make more sense to just bring its AT weapons in line with almost every other AT weapon in the game instead?
The changes to the Resupply Halftrack defeat the point of it: it's a riskier alternative to teching racks: it can go into the field to hand out weapons and reinforce squads but it risks being killed. This edit pretty much relegates the unit to teamgames where it can hand out weapons to teammates.
So the Tank Hunter change I don't entirely agree with but if it's between those changes or nothing i'd take the changes.
The Resupply Halftrack I had something to do with.
So you said it has a risk factor, I dont agree with you on that. In theory yes, it leaves base so it can die to AT but this unit is almost never killed in reality. The way you use forward reinforce in general means it's not prone to dying.
Brit's typically have good field presence as a game draws out especially in 1v1 (part of what makes them so good on bigger 1v1 maps) because they have active healing on their section, when you combine that with a mobile reinforce platform it makes it near impossible to push Brits off most maps unless you find away to be aggressive with mgs.
So on live you pay 15 fuel and 120mp more than do for the standard tech. So for 120mp and 15fuel that you get a mobile reinforcement point with an mg, you get 2 seats that can be fired from (i've abused this before in tournaments with piats) which is great with ai or at infantry. And you can drop weapons for your team mate which has way too much synergy with Soviets.
I agree that it being tied to tech is overkill to an extent, and it probably needs buffs to its capabilities as a unit or to it's cost as do most of the pure reinforce hts, now it sits in the mire with soviet M5 half track but still fills a niche in team games as you can drop weapons for your team mate which is hugely valuable for soviets, whereas M5 fills the role of SUs AA unit.