I have more 1v1 soviet games than you and have held a higher rank with twice the playerbase than you have now. So you can take the rank card and shove it where the sun doesn't shine.
You discount all the easy axis early game victories as matchmaking issues but you do count the times you are able to easily hold half the map against FHT as if this is isn't the result of the same matchmaking issues. "Lol"
Soviets have some good units but you and Giap just ignore the other half of the equation, the axis troops. Sure 7 man conscripts are good but so are Obers and Pgrens that wipe your units with bundle nades regardless of doctrine. Sure SVTs are good, but so are G43s fussies tearing through your units. Etc.
Most of the stuff you guys are listing is also mutually exclusive, which creates the illusion that the faction as a whole is better than it is. Like saying how SVTs beat STGs and T34/85s beat P4s.
What you're saying about ignoring one half of the equation is true. In that sense the title of this thread is misleading. Just see it as a coh2 polemic. If you don't get the Katitofs and Vippers of this world going with a provocative edge a thread like this will most likely just fall by the wayside.
Basically the point of this thread is that if you strip away certain strong Wehrmacht doctrines that most people desparately want to see fixed (primarily Osttruppen, but also 5men = the other half of the equation) Soviets end up in an extremely dominant position that renders them op. I stand by that. As for OKW there is no other half of the equation because that faction is just straight up inferior imo, so with regards the the OKW matchup the title is actually accurate.
You mention PGs and Obers specifically. PGs are op due to their timing and vet. However once you take away Osttruppen they become much weaker. A slow gren opening doesn't snowball nearly as well into PG into LVs. It still might be necessary to nerf their vet but I'm telling you much of their opness is dependant on Osttruppen.
As for Obers they are just not that great in 1v1. At the point you get access to obers (they are only good with LMGs) you have to have 4 inf squads already at the absolute minimum and you'll hopefully be in the process of getting a P4 so you'll rarely have a lot of spare manpower. Obers are also particularly inefficient vs Sandbags unless they have STGs which is obviously a problem against Soviets. |
if OST uses 5 man yes... outside of 5 man id say UKF takes the advantage
Symmetry has nothing to do with an "advantage". Symmetrical balance just means the factions are similarly designed. So for example both factions have snipers, a T0 MG, T3 with Medium, AA, Tank destroyer etc. etc. |
I'd nerf section enfields a bit (probs aim time), buff BRENs a bit and make them 50-60munis depending on buff, nerf section medkits a bit (rate of healing would be good), give sections snares (sappers can keep theirs too), take away trenches and give them to Sappers, nerf Comet's AoE and scatter a bit, make Cromwell 300mp 90-95 fuel, buff FF, Centaur and Churchill.
Faction would probably be more straightforward and less frustrating this way. Currently most people can't play Brits properly and suck, while a few truly know what they're doing and can be extremely frustrating to face. Brits play like no other faction, which is why most people hate them.
Edit: Remove that vet smoke on retreat from commandos. So stupid.
I actually think the current bren balance makes the game more interesting cuz it's an actual decision whether to go brens or not rather than a no brainer upgrade. Lee Anfield nerf only under the condition of a jäger, 5men and osttruppen nerf. Why have snares on sapper AND sections?
I agree with buffing FF and centaur. I don't think the churchill needs a buff as long as those two get buffed. Cromewell is fine imo. 90-95 fuel would be insanely strong. Just look at the T34. I wouldn't nerf the comet. It's the closest thing brits have to a "heavy" tank. Nerfing it and buffing cromewell like this would just make it obsolete. If anything I'd slightly increase the price to match the performance although it's already super expensive which is why I don't really think it's overperforming at all. |
+1... brits are hated because they are difficult to play but also difficult to counter due to their extremely assymetric design...
Wehr vs Brits is pretty much the most symmetrical matchup there is tho. |
This is the official sequel to my Soviets OP thread which is widely regarded to be the greatest CoH2.org thread of all time. [citation needed]
This is primarily about 1v1. I consider doctrine abilities a full part of the game because in practice they are. That's why I don't consider "but it's doctrinal" arguments valid most of the time. Only if you have to make significant trade offs when picking a doctrine does this argument count.
I. Design
1. Brit design is hated by almost everybody. This skews opinions on balance which should be viewed separately from design. From what I've observed in the last five years the majority of both players and forum users only stop complaining once brits are clearly the worst faction and seize playing any role in tournaments. I am guilty of this myself.
2. Putting aside balance for a moment I don't even get the recurring hatred towards the faction. The brits more or less have the same problems as other factions in terms of design.
Examples:
a) Why is tommy spam worse than volks, rifle or con spam? Lately even wehrmacht inf spam has been on the rise.
b) They have fairly linear tech but so do other factions. The vast majority of wehrmacht games play out as T1->T2->T3->T4 (optional). The only common alternation is a tier 1 skip which is mainly made possible by commanders at least as disliked as the brits (Osttruppen, Assgrens). Besides, Wehrmacht was already universally seen as the most well designed faction when T1 skip wasn't a realistic option (Mg in T1) and T4 was pure meme material (old Brummbär).
c) Why are somewhat op commander abilities (the various admittedly cheesy arty strikes, strafes, global buffs) worse than the sheer ability to break the game of 5men, Osttruppen, Jägers, WC51, ISU etc?
d) The only uniquely terrible aspect about them is sim city. But this feature has been nerfed into obscurity.
3. I would actually argue that the hammmer/anvil dichotomy in their design makes for more consequential and thus more interesting tech decisions. The only problem is that it arrives too late in the game.
4. Also due to their global upgrades brits have the most (but still not nearly enough) ways to spend fuel outside of more vehicles which is something CoH2 factions are lacking in general.
II. Balance
1. Tommies are not that great against the OKW early game. In terms of winning engagements decisevely OKW is actually superior. Tommies are mostly good at stalling at long range while trading efficiently. Tommies are however amazing vs Vanilla Grens.
But this is where the sniper comes into play. Brits have no reliable counter against a sniper early on and they are at a clear disadvantage in Sniper vs Sniper situations due to the 222s spotting ability. Later on the mainline infantry situation sort of inverts itself. Tommies become amazing vs Volks after getting 5men and bad vs Grens who get their own 5men upgrade. But once again the axis mainline infantry's weakness gets compensated. This time by Jägers who are pretty much uncounterable and absurdly strong vs tommies.
2. Their tanks are not very cost efficient. The Cromewell is ok but not amazing. The Firefly is bad due to its slow speed and rate of fire. A tank destroyer that can't chase needs to be strong in other departments like the JP4 (Armor, insane vet etc.) or the SU 85 (sight). The turret only really becomes relevant once a tank can give chase which is not the case for the Firefly. The centaur is mediocre at best because it's also very slow and doesn't have any ability to threaten light to medium tanks like the ostwind due to worse penetration. The comet is probably the best late game option but doesn't really do anything too amazingly and has very late timing. Churchill is a pure damage sponge but since you don't really have anything to follow it up with it ends up dead in the water most of the time.
3. Bren -> AEC -> Valentine is probably op. The timings just work out too perfectly. The AEC timing is problematic in general but it needs to be considered that the AEC has the lowest shock value of all light tanks due to its weak anti infantry capabilities. It's also inferior in the frequent direct matchup against the puma and has quite a high cost because you effectively pay both upgrade+unit for one AEC.
The assumption that the 222 is useless against brits because its timing is nearly matched by the AEC is just false. The 222 just doesn't work as a shock unit vs brits and needs to be used differently compared to USF or Soviet matchups. Without the AEC intervening the 222 is actually more potent vs Brits because Tommies don't have snares so it essentially ties the AECs attention and as long as the 222 doesn't die because there are fausts/pak close this is a reasonably cost effective situation for the Wehrmacht player.
4. They lack any mobile indirect fire. They get a shitty mortar in a mediocre doctrine and shitty rocket artillery in another mediocre doctrine. Compare this to Panzerwerfer, Stuka, Calliope (much better doctrine and much stronger arty), Katyusha, Pack Howie, Wehrmacht Mortar or ISG. They don't even have a high AOE anti infantry unit like the Brummbär to compensate for this. For this reason double (or even triple) Pak is incredibly strong vs brits.
5. They don't have any anti building tools. No flamer, no flame grenades, not even a regular mortar. Really all they can do is straight up destroying the building in question with an arty flare.
6. On a sidenote: The Puma is absolutely amazing against Brits since they don't have a lot of snares and rely on the AEC which is very unlikely to win a direct matchup against the Puma.
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Shermans are not wipe machines.Shermans get rekt by raketens very easily. So you cannot pass raketen wall and wipe infantry. Shermans are paper armored fun toys for axis. Jackson is nerfed hard and not best td in game. Scotts are easily counterable right now. Pack howie is only thing in usf that can damage axis but you can counter easily with werfer or stuka. 50 cals are not best. Firing arch of 50cals is small and you can easily flank 50cal. USF pay lots for healing and get baserushed by some 222 and boom!. Your healing gone unlike med bunkers cost only 60 muni and 150 manpower. And there is no pop cap advantage in USF right now. And popcop is not issue in 1v1. Bar rifles MUST DO well aganist stg volks or lmgs. Because USF pay lots and lots for reinforcement cost on riflemans and and pay 60 muni on close combat weapon(first burst from grens mg42 kill your insantly one of your squad members.) And no 5 men greens fine. PG comes to early. Most of axis players spam engineers and wait till pgs. Osttruppen was meme and now meta. People get understand how to use osttruppens.
ok you convinced me |
I cant stand on your hypocracy about USF. You are just parroting "USF STOCK İS FANTASTİC!" narrative. NO! It is not fantastic or any good. You axis fanboys nerfed jackson,killed sherman,nerfe to dirt to pershing and still parroting your holly narrative as "usf stock is good", "USF got best mainline infantry" "USF get free units when tech" kind a npc narrative. Yes you guys are just npcs programmed to destroy one of the games faction. And you guys did it. I am playing Britts and their call in tanks, or just playing with OKW.
Shermans are wipe machines, jackson is by far the best TD in the game, scotts are uncounterable in some teamgame situations, Pack Howie is broken, AAHT has incredible timing although it's hard to pull off against 222 pak combo, 50cals are the best MGs in the game, best stock heal in the game, you get 20 more pop cap than your opponent easily. Bar rifles do well against STG volks, lmgs, and g43. The only problem US has lies in the OPness of 5men grens, Osttruppen and PGs. |
But that's not how Soviets are right now. We have already achieved that "ideal".
Conscript can work without PPSH/SVT/PTRS by going 7man upgrade and actually scale into the late game. Before you will discard them outside of 1 or 2 for snares.
This means Elites are good but optional.
Giving PTRS to Penals had the objective of avoiding the must need of getting a Guard/45mm AT gun.
T34 actually has a job outside of been a ram platform as it has decent AI. If you need to deal with heavier armor, you are not forced to get T85s or heavies as SU85 is not a medium murder machine as before but rather focuses on penetration.
On your last point, the whole reason we don't kept that faction flavour is because people don't like facing those OP flavours which glued the rest of underwhelming units.
What i would try:
-Increase cost of CE by 10/20
-Increase cost of mp pool (initial mp + CE cost) to be equivalent to the other 4 factions.
-Fuse the molotov + AT nade in a single upgrade. Just keep the cost of the AT nade.
-Make medics cost 200.
-Penals, decrease build time. PTRS + Satchel requires unlocking AT/Molli package.
-Maxims, give the suppression at vet 0 with increased muni cost. Vet 1 decreases muni cost to current. If to underwhelming, vet 0 is given the current cost and vet 1 decreases the time for activation.
-Zis, increase cost of barrage or controversial, swap it with Tracking.
-Tracking changes (includes Su85). No longer provides a vision boost nor infantry on minimap, rather it gives a vehicle detection (minimap) plus the British tracking (keep vision of units tagged) for a certain period of time. Removes the silly combo of tracking + focused vision.
-Reduce cost of T3. This cost deduction is shifted towards T4.
-Nerf T70 to the equivalent of the P2.
-Monitor the M5. I would like every AA unit to be as good as the Quad. Though it could be tweak down if it can't be possible.
-Apply Mirage's changes to the Su76.
-Ram: i think a plausible way to tweak, at least for the T76 variation (so maybe keeping it the same in the T85), is to remove engine overdrive and make the ability cancel the moment it takes +80 dmg from any source. Or make it a skillshot (it can no longer maneuver) as it just goes forward, it doesn't cancel on dmg but any hit reduces it's speed.
Nevertheless, remove the silly 5/3/2 % criticals. At least make them based on enemy vehicle HP threshold. So if it pens it's always engine damage and the other criticals only apply at say 20% HP.
-Su85 reduce vet 2 pen increase. Vet 0 does it job more than well and vet 2 is just overkill.
-Fix Creeping barrage bug
As far as doctrinal things goes, i would only adjust the ISU152 rear armor and remove the IL2 bombing strike from those commander (same applies to Ele doctrine). For everything else is a case by case thing.
I disagee. The Guards/Shocks/Weapon Upgrade/None and IS2/85/KV1/KV2/ISU/None choices are still way more game changing than the other factions doctrine choices.
Interesting changes. |
Idk man, your absolute dismissal to almost everything that has been said and continue to discredit yourself you may find that you will be ignored or people wont take an interest.
You actually play the game (like me) so consider yourself acknowledged. |
Do you have some filter on that erases "non doctrinal" and "stock" words from the posts you read?
Were you asleep for last 4 years, where community modders did everything in their power to make faction NON DEPENDENT ON DOCTRINES?
Unless you want to have 7th con unlocked at T3 instead of T4, T-70 will remain unchanged, because it can't be changed without equally large boost to infantry in that time period.
Realistically Soviets have always relied and will always heavily rely on doctrinal abilities. Now should we work with that fact or just put our heads in the sand and act like it's not there? I also don't accept this axiomatic take on doctrines being "extras". This ideal will never be reached anyways. Why don't we call the soviet reliance on doctrines "faction flavour"?
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