If they add the rest of the alpha changes I'll probably cry tears of joy. It would make the USF viable again... |
"An international cast of actors from England, Scotland, Ireland, Wales and NEW-ZEALAND bring the units to life"
WHAT! The Kiwis got a look in over Aussies! BLASPHEMY!!
I guess the voice actors must have been cheaper >.> |
I've actually found that with USF, the 1v1 gameplay hasn't changed too much. In a 1v1, you usually have plenty of flanking routes to exploit, and can do well without being forced into particular builds.
2v2s on the other hand are a lot harder vs. Double ost. Best thing to do is vetoed mg maps like crossing and minsk. Infantry company, rifle company, and recon company seem to be the best for obvious reasons.
UnfortUnfortUnfortunatly, indirect fire is the name of the game, and USF will suffer a hefty micro tax until something is done to alleviate this design gap.
+1. |
Ostheer actually has more smoke options than the Soviets.
Ostheer:
- Mortar smoke
- Mortar halftrack smoke
- Stuka smoke drop
- Arty officer smoke drop
- Panzer tactitian
Soviets
- mortar smoke
- heavy mortar smoke
- shock trooper grenade
This. |
Post #46 invised. Alpha NDA still applies.
Sorry about that, I thought I skirted around that subject.
Could you modify the NDA reference out of it? Or is it deleted into oblivion? I think you know the point I'm trying to get through. |
PLease the "flank moar use smoke" argument is old and is invalid.
Ever come up against interlocked MGs?
Maps where flanking is harder?
Give USF the damn mortar and AT gun in HQ after teching. Problem solved. |
Excellent display of camping his own cutoff and not pushing any VPs by Sierra :MVGame: |
Behold... |
Relic take note.
When there's a will, there's a way.
Do they really expect that in today's world that they can control information in a public sphere such as the internet?
*facepalm* |
While I personally disagree with the idea of NDAs, at the end of the day those who were selected for the alpha are basically obliged by a legal contract to uphold its terms.
I mean early access open alphas are all the rage nowadays. They build up hype and a community around a product. From Relic/Sega's view, they presume that there would be a large initial rush to try an open alpha, and after the alpha had closed into a paid product there would be loss of revenue as players wouldn't buy it afterwards. Or if the community deemed the product unsatisfactory and not worthwhile. This is just plain wrong. How about you try leaving the hunger for money at the door Sega and give back to the community for once? ONE decal and crappy skins hardly cut it.
Information will be leaked in some form. Some little birdies have told me some things. If you know info on the alpha just be responsible and don't go blabbing about it in the public sphere. Simple as that. |