However, I'm still unable to understand the scripting of the .scar's at all.
I'm trying to use "howitzer_105mm_le_fh18_mp" on my current map project and I want it to be a purely visual addition to the map.
Infantry gets the mousecursor to capture the gun, but they aren't able to and I want to get rid of the cursor.
I've been trying my luck with creating an entity with all the howitzers in it and the "Entity_SetRecrewable" line set to false, but the timeflow just freezes as soon as the map loads ingame.
Should I use "EGroup_SetRecrewable" instead or am I just doing everything horribly wrong?
I really could use more tutoring with the scripting
