What exactly is the point of this thread (is it to convince your self it isn't your fault you lost the squad?)
Called it. He still wont admit hes wrong.
Lets watch him make a fool of himself even more.
Thread: UKF AA emplacement and retreating squads24 Dec 2015, 20:23 PM
What exactly is the point of this thread (is it to convince your self it isn't your fault you lost the squad?) Called it. He still wont admit hes wrong. Lets watch him make a fool of himself even more. In: COH2 Gameplay |
Thread: UKF AA emplacement and retreating squads24 Dec 2015, 09:10 AM
He is going to keep going in a circle of him avoiding facts that he is clearly wrong, just so he doesn't have to admit hes wrong. Please dont feed., thread close. In: COH2 Gameplay |
Thread: How to use the Royal Arty Commander21 Dec 2015, 20:11 PM
That light tank is really really good. In: Replays |
Thread: Panzer grenadiers are worthless without shreks upgrade15 Dec 2015, 17:55 PM
Happens way too much on the fourms. In: COH2 Balance |
Thread: December 10Th Hotfix11 Dec 2015, 13:42 PM
Sweet fixes. Sadly my small hope of a renforcement cost decress for AI Partisans is smashed for now... In: COH2 Gameplay |
Thread: The Royal Artillery Regiment10 Dec 2015, 14:47 PM
I do agree with this, but I don't think its the right way to go about it, for infantry and tanks still wouldn't care, you can only make its aoe so much closer until you got almost spot on shots. Just saying fire by volume would be a intresting way to do it. The lack of shells is contrubieing to how sucky it is. In: COH2 Balance |
Thread: The Royal Artillery Regiment10 Dec 2015, 13:40 PM
Now to await OKW only players who come in and say its fine, while lieing about a time when it was ok. Honestly British arty should make up in number of shells to make up the lack of acc or damange. A small decrees in mun for abilitys to get the base howtzers to fire and increase the number of shells for both the base and sexton. Im. Talking about 9-12 shots per gun. It should be a fear for the axis when that red smoke pops up, not a "Eh whatever". In: COH2 Balance |
Thread: Calliopes are OP 6 Dec 2015, 18:47 PM
So this is one of them "Axis can do it but Allies can't" things huh? Like, really? In: COH2 Balance |
Thread: Partisans as of 10/11/201511 Oct 2015, 19:12 PM
Partysans suck and you shouldn't use them. Care to explane? In: COH2 Gameplay |
Thread: Partisans as of 10/11/201511 Oct 2015, 18:08 PM
Since they are so weak, I think 20-22 reinforcement would be so much better. Atleast for AI partisans. Agreed, something ive wanted sense the commander came out. Hell I would take a higher deployment cost in exchange for a cheaper renforcement cost. It was also so awkword to do a combine attack with some conscripts and end up breaking my mp bank on the Partisan renforcing. In: COH2 Gameplay |