The OST Pz4 and Pz5 cost 25 fuel less, so there should be some difference for that. Perhaps increase their price to equivallent to get the same stats + (10-20 armour pen to make it reliable against other medium tanks)The increased fuel costs of those vehicles were solely introduced to compensate the immense fuel float OKW had after the income adjustments, not to reflect their performance. By design Ostheer was supposed to have the stronger Panther (see that famous faction strength chart).
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Post History of Butcher
Thread: Swap PIV&Panther OKW to WEHR5 Apr 2017, 16:37 PM
In: COH2 Gameplay |
Thread: Swap PIV&Panther OKW to WEHR4 Apr 2017, 15:57 PM
Problem is that Ostheer doesn´t get the lategame strenght it had in its initial design because the OKW Panther (roughly the same vehicle as Ost one) arrives earlier. Introducing the Panther a second time to the game and making it way earlier accessible for OKW was a design flaw to begin with. This meant a lategame vehicle had to be tuned down to be balanced in the mid game. Now that the OKW Panther is balanced however, there is no reason to keep the Ostheer Panther as weak as it is. I´m suggesting for months now that the Ostheer Panther should get the OKW Panther stats (which is way better MGs). In: COH2 Gameplay |
Thread: Contest: New Maxim vet1 ability1 Apr 2017, 14:56 PM
Give it the ability to skip one or two reload cycles for an ammo cost of 25. Call it suppressive fire. In: COH2 Gameplay |
Thread: Could you please reinsert the UKF mortar pit bug?31 Mar 2017, 12:23 PM
using flame against a non bracing bofor is retarded, even with smoke.I think you understood me a bit wrong here. That´s exactly what I´m saying. Flame weapons are only good if there is no Bofors around. For the mortar idea: that might work but you are bleeding mortar models until the mortar pit is finished. In: COH2 Gameplay |
Thread: Could you please reinsert the UKF mortar pit bug?30 Mar 2017, 21:43 PM
british emplacement spam is a non-issue in team games if you know how to deal with them and have a correct teammate.Ostheer has huge problems once the first Bofors arrives to support the mortar pit. This hard counters every flame-ht or flame-pio. The only saving grace is the mortar-ht or your chances of losing are high. As for OKW, it´s easier countered. Yet it´s not a non issue. Being forced into dual Infanteriegeschütz every game is lame and reduces the quality of the game. The problem is not that it is hard to counter with OKW but how dull the game becomes. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE29 Mar 2017, 08:55 AM
Haven´t had the time to play yet but shouldn´t the StuG E be killed off easily with the lesser HP. 3 AT gun shots sounds like a glass cannon to me. In: COH2 Gameplay |
Thread: Non Call-In Churchill: Most underused Brit tank27 Mar 2017, 15:57 PM
- Ostheer T3 is the way to goThis sounds dangerously like you are planning on nerfing the StuG G at some point. In my opinion that is the last crutch Ostheer has, fighting the insane Cromwell and Comet advantage Brits bring for the mid-endgame. StuGs are countered by one AT gun since they have 50 range and have to commit more than the 60 range TDs. Two AT guns will usually finish the StuG before it can escape. That being said: The main issue is not the StuG but - as you mentioned - the Comet overperforming and the design flaw of having only mediocre armor on a heavy tank (which means you will have to repair after every engagement). In: COH2 Balance |
Thread: been gone for 8+ months..3/28 patch worth coming back ?23 Mar 2017, 19:15 PM
I played only three games with the pre-patch. I think it depends on the game mode. 2vs2 up might still be dominated by British mid lategame dominance + 60 range tds. Once the Cromwell and Comet train is rolling there is no stopping them. Axis have a bit more breathing space early-mid game though since the squad wipe machines (T-70, Stuart and AEC) got a bit nerfed. In: Lobby |
Thread: MARCH 28th UPDATE22 Mar 2017, 16:09 PM
Not really hyped. I don´t see how this is going to fix turtling Brits, Comet spam and Artillery cover abuse lategame or non-viable Ostheer Panthers, Panzer IVs struggling versus cheaper Cromwells and Tigers that are little more than a glorified medium tank. And then we might be stuck with that for another half year. The only thing I have my hopes up for are more viable Pionierspam possibilities for the lolz. In: COH2 Gameplay |
Thread: Pz.Kpfw. VI - Tiger21 Mar 2017, 14:59 PM
While I have no numbers on it, I´m pretty sure the Tiger gets used more often than the IS-2. Not because of the Tiger being the "better" vehicle but simply because - as was mentioned - there are two IS-2 doctrines while there are four or five (if you count the Ace) that offer a Tiger. Also the IS-2 doctrines mean you have to skip Guards which are meta. The Tiger especially suffers from the Comet meta. If you face Panthers with your IS-2, you can simply support it with anti tank guns while the Comet will annihilate vehicles, crew weapons and infantry alike. In: COH2 Balance |
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