Yes its built to pursue tanks but not going backwards faster than mediums and jackson going forwards with out blitzkrieg. I think those are restrictions in Coh2. There are no "forward" or "reverse" speeds, just the units speed.
So no I disagree it already basicly has 0 drawbacks other than it is not good at killing infantry so why could you not nerf its backward speed or at least take blitzkeig away from any tank reversing.
No, it has only decent HP. Right now it can easily get swarmed by the double T-34/85 call in. The only saving grace is to run backwards. Because of it having the same HP as a T-34/85, a slower ROF and no rear armor, it will not even cause the slightest competition to the tanks it´s meant to counter if the speed was decreased.
As I wrote earlier: Only with a performance boost, the speed could be reduced. |
The speed on the Panther is needed. It´s a tank hunter. This means it does pursue tanks. Otherwise it would have 60 range.
Further someone did a test. If the Panther is flanked, it will lose to a single T-34/85 because of the slower rate of fire, yet same HP. The test was done in an vacuum without micro, but you get the point how the Panther is meant to be used: The Panther is meant to utilize its speed and thus have the thicker armor pointed towards the enemy.
https://www.youtube.com/watch?v=lutDRFRp5pst#t=2m35s
So if you fiddle with the Panthers speed, it should come at a hefty performance increase in either range, armor health or dps. |
Yes, this is exactly the stuff which I always felt like shouldn't be in a doctrine. Both things are just too iconic and were too common to be doctrinal. Meh, at least they're in a whole bunch of docs...
I agree. It´s astonishing that relic introduced on one part quite realistic features for the armies, like a resource starved late war German faction, or the USA relying on light and medium vehicles.
Yet the most produced tank of WW2 is locked in a doctrine. The Ppsh was supplied to whole shock divisions.
That takes the fun out of Russians for me. |
It got 50% more dmg then IS-2, incomparably less scatter, more HP, lets not compare penetration.
Seems rather wroth the extra 30 fuel for a unit that is much more lethal, more durable, slower and non doctrinal.
In a game that is all about mobility this is a huge flaw. If you can´t escape the hard counters, all the advantages are nullified. The lack of a 60 range AT gun means you can only support it on shorter range, but not from the hard counters that fire at 60 range. The other option would be to have a Panther or JP IV nearby, but that´s unlikely at the fuel cost.
It has its uses. But those are limited to 2v2 with an Ost teammate. Ost teammate can guard it with Paks. Even then it´s limited to sit at a VP or lead pushes about 10m into the hostile territory, simply because it can´t get away.
KT < 2 Panthers. |
To be honest, I don't find the KT worth it. Rather have 2 panthers! This. With the new patch even the AI disadvantage of the Panther is gone. That´s imo the tank with the most infantry crushing potential. Just race over the infantry without fearing an AT nade. And contrary to the KT the Panther can drive away. The KT will go down because it can´t get away.
End of tech tree rewards must be strong, but currently they aren´t. Some people don´t like a super strong unit lategame. But who the hell techs all the way up to get only an average unit? This said: For a lousy Sdkfz 250 or Commissar nobody is going to tech up. Have a strong unit available after teching (like KT) and people will cry til it gets overnerfed. |
It was op in alpha
there will be some nurf threads If you are not capable to use an AT gun versus it but tanks, you are attacking a (hard) counter of your tanks. You should have a hard time.
It still has less range than a SU-85, gets 4 shot by AT guns and doesn´t kill infantry reliably any longer.
The "nurf threads" will be done by people solely relying on call in tank meta. People who don´t use combined arms. Something we want to get rid of. |
i think players will just have to adapt and be mindful of their AT positioning, rather than just being able to almost always rely on just fausting and running. more skill and thought will be necessary, which is good in theory i think. I don´t think this performance reduction to AT nades and Fausts is good. People are just going to charge their tanks into infantry. Panzer IV + Blitz. Do I really need to say more? At least those "blood skins" on vehicles make sense now. |
Also remember that the su76 can only tank 3 at gun shots, where as the su85 can take 4. Giving it the survivability of a Jackson. Yet the clumsy mobility (fucked up patching) of a turretless tank destroyer. I think the performance differences between both units will show. The Su-76 is still a glass cannon. The current (old) StuG is hardly built because it goes down with three shots.
I imagine the new Su-76 like the StuG is right now with less armor, a barrage,less AI capabilities, 5 fuel cheaper and with 60 range. |
Wont the stugs effectiveness and uses now also really nerf allied light vehicles a lot sooner now. This patch was ment to enhance early play but if the stugs a goal to aim at now there are gonna be a lot of tears over trucks going down to a fast stug.... I don´t think so. The StuG is slightly more expensive and should come some seconds later now. The increased penetration doesn´t affect light vehicles at all as every hit was a penetration before. You´re now only going to see more people build StuGs. Balance wise this doesn´t change the situation between StuG and light vehicles.
The 160 hp increase means you have to hit the StuG one or two times more often, but the Greyhound, T-70 etc. weren´t supposed to defeat StuGs in the first place.
People are going to feel encouraged to build the already available option. As it was it used to be lackluster. |
learn how to read, its not limited, pls continue to be wrong. Pastebin version: "Super Heavy Vehicles (Tiger, Tiger Ace, King Tiger, Elefant, IS2, ISU, Jadgtiger, Sturmtiger, KV2)" |