Also I don't think they need 60 range TDs stock since we got paks to do all the work.
Other factions (except OKW) also have AT guns similar to pak, but still a proper long-range tank destroyer is missing
Thread: Ostheer: What is to be done?17 Feb 2015, 02:23 AM
Other factions (except OKW) also have AT guns similar to pak, but still a proper long-range tank destroyer is missing In: COH2 Gameplay |
Thread: Ostheer: What is to be done?17 Feb 2015, 02:04 AM
Wehr is the only faction doesn't have a proper tank destroyer (with 60 range) in comparison with other factions; OKW's JP, Soviet's SU-85, USF's Jackson. This faction could use one for the balance with other factions. In: COH2 Gameplay |
Thread: Ostheer: What is to be done?16 Feb 2015, 17:48 PM
Well, I didn't even mention that Maxim is 6-men squad, and mg34 is 4-men squad, so good on ya to stop there. In: COH2 Gameplay |
Thread: Ostheer: What is to be done?16 Feb 2015, 17:25 PM
Mg34 is 30 mp cheaper but it hardly suppresses anything. and btw Mg34 is a different weapon to Maxim and you use them differently. Maxim is prob my fav mg in the game, it has a great suppression and sets up so quickly and has a very good damage. Stuka counters Soviet T2 sometimes depends on the game but Tier 4 with obers counters it better, IMO. Stuka has 90 s recharge time. and it delays your teching eventually to T4 a lot, which can be a big deal in many games. In: COH2 Gameplay |
Thread: Ostheer: What is to be done?16 Feb 2015, 17:18 PM
That's true. But I mean if they could somehow make it more like soviet, and divide units into two tiers like that you could choose to go one depending on ur adaptation to the game. Like I said, it just takes so much time, fuel and mp in comparison with other factions to get to tier 4 In: COH2 Gameplay |
Thread: Ostheer: What is to be done?16 Feb 2015, 17:14 PM
mg34 works fine and Maxim sucks?!!!! that's quite a saying bro! not often it gets one-shotted by a rifle nade (grens don't have to have LMG to throw rifle nade btw!!!) and all mgs can go down vs stuka's barrage it's not only Maxim. In: COH2 Gameplay |
Thread: Ostheer: What is to be done?16 Feb 2015, 17:08 PM
It would be good if Wehr's teching system was like Soviet. Like you could go from tier 2 to either T3 or T4. It just takes too much time, fuel and mp to get anything from T4 atm. Pgrens are not worth their price. Also panzerwerfer needs some changes, it's just too broken and unreliable that you barely see it in the game. In: COH2 Gameplay |
Thread: Vet 5 panther. gg at MinsK16 Feb 2015, 15:46 PM
gg-very close In: Replays |
Thread: Combined arms, very good 2v215 Feb 2015, 01:35 AM
gg In: Replays |
Thread: How to play as OKW atm13 Feb 2015, 16:19 PM
Or a good one with fortification is: 3 volks Medic/upgrade retreat point double mg (or you can save some mp and get ISG and one mg) (or sometimes on some maps I prefer 1 more volks and 1 less mg) Panzer hq near cuttoff/fuel Shreck/rocketen depends on the game double ober Panther (most of the times)/pak43 if u need Mechanized Stall for KT/more volks or obers if needed (using bunkers/S-mines at keypoints would help) (it's always nice to S-mine ur opponent's cutoff if u can on certain maps) P.S. I like not to upgrade shrecks and float ammo(or throw nades) and upgrade shrecks as soon as I see armor in case you lose a shreck-upgraded squad, mostly because there are a lot of inf encounter at the first 10 mins in which allies have the upper hand with their stronger infantry In: OKW Strategies |