No, you need at least two men if you want to get it and at least 4 men to keep the other squad alive with 1 man left.
Then that just doesn't makes sense, and it's a BUG which needs to be fixed. There is no logic in that
Thread: Relic, you gonna fix 120mm, or not?27 Apr 2015, 06:31 AM
So, if it can get away with one man left, can you also recrew it with a one-man squad?
Then that just doesn't makes sense, and it's a BUG which needs to be fixed. There is no logic in that In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?27 Apr 2015, 02:24 AM
So, if it can get away with one man left, can you also recrew it with a one-man squad? In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?27 Apr 2015, 02:23 AM
I would just reduce damage from 100 to 80, required crew to 2, remove precision strike and add something new for all soviet artillery. Right now the 120 has the highest damage, longest range, best crew, very tight barrage, and decent accuracy out of all the mortars. T I agree, that would be a great change to it. In: COH2 Balance |
Thread: Is the King Tiger still worth 260 fuel?26 Apr 2015, 06:36 AM
Trust me man, you have not used it as much as I have and I tell you it's pretty shitt . It's only good to use against lights/and some tank destroyers (SU, Jackson only to scare them off). other than that it dies to anything too quickly. Ok let me explain you the point why. The advantage of any AT gun is in its range (beside from its pen/dmg etc). So when the medium/heavy tanks approach you you should be able to outrange and deal some serious damage to them before then can get close enough to you and KILL your AT gun (even if supported). To clarify it more, its similar to the case of ISU and Pak40. Because of how high range ISU is, it can kill the Pak40 before the gun can deal serious damage to it which is why you can't reliably counter ISU with AT guns, and why against decent players in most maps you need to get elefant/JT as a reliable counter. Just ask yourself, would you ever pick a rocketen over a ZiS/Pak/57 mm! you only pick a rocketen to deny it to enemy or if you still don't have access to your AT guns yet. In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?25 Apr 2015, 20:35 PM
lol! I was waiting for u to tell me that! In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?25 Apr 2015, 17:49 PM
I don't need it to prove it to u mate, hence I won't bother posting the replay. plus everyone knows that. But I have the replays and if more people doubt I can and will post the video/replay In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?25 Apr 2015, 13:39 PM
You don't read the forum or play the game bro the problem is that it still wipes full health squads consistently, it's a unit you get and u leave it there without micro or using any skill and well, that's ok, you are right. :| In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?25 Apr 2015, 07:23 AM
You seriously want to start arguing how stuka+sc+scopes is equal to 400mp 120? wait a sec, what you are discussing! when will u get access to stuka dive?!! 12 Cp?! and when will you get access to 120? 2 Cp? In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?25 Apr 2015, 06:47 AM
That dude's poker analogy applies here! In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?25 Apr 2015, 06:44 AM
If the enemy unit is already damaged, is it still a one-shot? Something had to wound ir previously. Even if the enemy squad is full health it still one shots, that's the broken part of it which they mentioned they are gonna fix but they didn't In: COH2 Balance |