So, if it can get away with one man left, can you also recrew it with a one-man squad?
No, you need at least two men if you want to get it and at least 4 men to keep the other squad alive with 1 man left.
Then that just doesn't makes sense, and it's a BUG which needs to be fixed. There is no logic in that |
So, if it can get away with one man left, can you also recrew it with a one-man squad? |
I would just reduce damage from 100 to 80, required crew to 2, remove precision strike and add something new for all soviet artillery. Right now the 120 has the highest damage, longest range, best crew, very tight barrage, and decent accuracy out of all the mortars. T
I agree, that would be a great change to it. |
i don't understand your issue with the jpIV. it's good when it comes out and fucking amazing with vet. it should never die because it's tough, hard to hit, and OKW support units to protect it from other vehicles in most of their main builds.
the raketen has STANDARD penetration for an AT gun. STANDARD PENETRATION FOR AN AT GUN. it's not low, it's not high, it's standard. the zis has the same pen and the pak has an insignificant 10 more at far/medium/long. let's not talk about the 57mm. the 10 range difference on the raketen affects pen insignificantly and is a different "issue".
STANDARD PENETRATION!
Trust me man, you have not used it as much as I have and I tell you it's pretty shitt . It's only good to use against lights/and some tank destroyers (SU, Jackson only to scare them off). other than that it dies to anything too quickly.
Ok let me explain you the point why. The advantage of any AT gun is in its range (beside from its pen/dmg etc). So when the medium/heavy tanks approach you you should be able to outrange and deal some serious damage to them before then can get close enough to you and KILL your AT gun (even if supported).
To clarify it more, its similar to the case of ISU and Pak40. Because of how high range ISU is, it can kill the Pak40 before the gun can deal serious damage to it which is why you can't reliably counter ISU with AT guns, and why against decent players in most maps you need to get elefant/JT as a reliable counter. Just ask yourself, would you ever pick a rocketen over a ZiS/Pak/57 mm! you only pick a rocketen to deny it to enemy or if you still don't have access to your AT guns yet. |
Since you can't prove your claim or are not willig to, plz refrain to post on this thread. Thx.
lol! I was waiting for u to tell me that! |
Post a replay of a real battle where they instagib squads consistently.
I don't need it to prove it to u mate, hence I won't bother posting the replay. plus everyone knows that. But I have the replays and if more people doubt I can and will post the video/replay |
Why can't you understand they reduce the chance to wiping squads in 1 shell, but can't make it disappear? It is called RNG.
You don't read the forum or play the game bro the problem is that it still wipes full health squads consistently, it's a unit you get and u leave it there without micro or using any skill and well, that's ok, you are right. :| |
You seriously want to start arguing how stuka+sc+scopes is equal to 400mp 120?
All mortars op, not just 120, and need to be tuned down, their cost should be reduced to compensate. I had 2v2 games where my double mortar ht scored 150+ kills over course of long match. Games, where my 120 wiped full hp squads in green cover in one shot. Recently I had game where my fresh 120 was killed by 2 direct hits in a row from german stock mortar, and was dead in process of retreat.
Mortars are light artillery, but for reason unknown 120 equal to katy in effectiveness (also, german mortar ht>pwerfer), not to mention it comes way earlier and without need to tech.
Nerf them all, and let RNG god sort them out.
wait a sec, what you are discussing! when will u get access to stuka dive?!! 12 Cp?! and when will you get access to 120? 2 Cp? |
They never said it.
Provide a quote.
That dude's poker analogy applies here! |
If the enemy unit is already damaged, is it still a one-shot? Something had to wound ir previously.
Even if the enemy squad is full health it still one shots, that's the broken part of it which they mentioned they are gonna fix but they didn't |