Yeah so you are dependant on the Stug-E to bridge you the time gap between OST T2 and Tiger, this is old news to me. Asides from a couple of open maps where MG42/gren LMG/pak40 lines are easily maintained, it is just a matter of time before USF or SOV overruns you with Rifle/Cons and T70/T34/Sherman.
The Stug-E lets you manpower effectively compete in the midgame infantry war and still get the Tiger in a timely fashion, as opposed to teching and purchasing a single P4 or Ostwind. That is why I can't say OST is better than OKW, because you have to crutch on either Stug-E, Puma or Elite Troops to contest the mid-game without adversely effecting your late game transition.
Your still a good player Quentin, but I have a feeling even if I did this every game this 'noob strategist' could be top 10.
I've increased over 1000 ranks using this strat. It's very strong. It's one of the only viable strats though, this forum has already talked to death the uselessness (and how much it is over priced) of OST T3/T4. |
hour long game.
I thought I was really far ahead. But apparently saving for double obers is genius. Other than a few engagements that I could have handled a little better I'm not sure what was wrong. |
^ its the best. It just makes them even more mad. And then they make even more mistakes |
When will we have replay ability like SC2. APM/rewind/etc. Just copy them, seriously. |
And he got mad. So I decided to post the replay.
I don't know his rank, but he was max level. |
Crazy game near the end. I know I messed up getting an SU76, but other than that I didn't make any huge mistakes (I think). Use a few minor ones. It crazy how careful sov's have to be late game vs OKW inf blob. It's totally balanced >>;;
I realize now that I should have had my SU85 kill the healing truck eariler, but that's just a happy little accident.
ggs |
One useless player on each side, so it is a pretty even game. I think the allies would have won if they were more aggressive. |
I'm super good at being in my teammates way. |
This post is more about LMGs in General and stuff that makes this game piss me off.
1. Obersoladaten- I don't care how expensive it is, it is not ok to have a unit that completely negates infantry thats just bad design, seriously everything melts to its LMG even in green cover, we're talking about a unit that can fight HMG's head on. Its especially worst for Soviets then Americans because their core infantry is alot weaker and doesn't have any way to scale in to the mid/late game. Guards use to be ok against them then the dp was nerfed (lol) because we all know Guards use to be op, shocks are very situational against obers, even with smoke grenades you will still probably lose because chances are the ober squad isn't alone and/or its on a open ground giving the obers time to reposition and shred shocks. Snipers would be ok, but once again people these days just blob obers with another squad and with volks/pfusiliers and snipers are useless vs blobs. Tanks are supposedly their weakness, but thats not the case because shrek volks blobs and reketen werfers combined with low health pool and armor of allied tanks means that obers won't really be effected by armor. Americans its not so bad because rifle men are pretty good and bars are getting buffed and airborn with m1919 or riflemen with m1919 are pretty good vs obers, but it is still something that needs to be looked at.
1. I don't disagree with what you say here. But a lot of what you are saying comes from early game losses. If as sov you are losing early game, you just wont be able to deal with the mid/late game OKW blob. I don't disagree that it is a problem, I just disagree that obers should be nerfed. I think cons need to be buffed. I think cons need to be able to get vet 5, where vet4 and vet5 increase late game abilitys (EG HP and Defense). If this happens cons will be able to tank more and become a better shield/not such a MP drain.
2. LMG- even with the so called "nerf" lmgs are still king of the battlefield as they have been since march, Every faction except the soviets, has a non doc lmg so they get shafted in this department (lets face it no one is going to be cautious about guards with dp's, and they're doctrinal) has a good lmg, the mg42, m34, and the bar. So they pretty much get to attack move every where with little to no micro requirements, while soviets have to use cheesy gimicks like maxim spam, sniper abuse, and the isu152. If relic gave the soviets a decent all round infatry the scales well in the mid/late game people wouldn't have to deal with constant abuse and come to the forums and cry how op snipers and the isu 152 are. Its not fair or fun to have to micro infantry around all the time while your opponent can just mow you down with his lmgs.
2. Again I don't disagree, But I think your attributing late game strength to early game losses. As a sov play (or even USF with the new patch) if you are playing OST you know that he needs heavy MU early game (60 MU for healing, 60 for each LMG, 55 for 221 upgrade) if you take bad engagements early game or even if you trade evenly (as sov) you will lose. The OST player will be able to upgrade, and play a safe midgame to get to a super strong late game.
I would like to point out that some of this can be blamed on map balance, this game really needs to bring in some symmetry into the map pool. That's why semo is so popular, at least it is somewhat symmetric.
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Atleast coh2.org is back up. |