I was complaining about before the patch came out its the biggest bullshit ever! |
Yes but the officers are also way to expensive to reinforce. The point is, that it is a flawed concept. USF can swarm the field very easily early on, yet they need to tech like any other faction, but don't need to spend manpower (pioneer, engineer) to build a structure, which means less mp on the field for other factions, but not for USF. To add to this, USf gets a free unit out of whilst not building the tech, further adding to the hordes. Its just bad game design.
Im sure that the squad costs 25mp to reinforce (3 mp cheaper than a rifleman) while the officer models themselves (Capt & Leut) cost 50mp now if you have both these squads that is only 2 models on the entire battlefield that cost 50 mp |
How about they actually have to research the building instead of getting 'free' units that simply take up pop cap and add to the horrible mp bleed you have as USF.
Players will just buy a rifleman squad in its place and the officers vet up fast and make good capping units with their sprint |
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You are top 1000 (WTF) player, not pro rank u know
He has many games played and is over 500 with some of his ranks so I'd say he has a decent understanding of CoH2 compared to someone with only 1000+ ranks |
I don't like that generalist medium tanks can be spammed without teching. I'd also like to see how people how say L2P nub to op would survivave that kind of spam.
M4C is not good against inf but it has decent penetration and good rof. It kills other mediums faster than e8 or t34/85 would.
+ 1
You got the Medhood sticker of Approval |
I dont think there is a definition to describe how salty I am |
It's just....terrible.
If Relic wanted to do an "overhaul" of OKW they would have removed the resource penalty, removed the extra levels of vet and balanced them out, and sorted out the schrek Volks issue (but buffed them instead with more easily attainable schreks, all for a marginal increase of 15 MP LEL).
Just wtf Relic? And the Brit changes are just
Well it looks like I'll be coming back next patch then. Witcher 3, FO4 and SW:Battlefront shall sustain me in the meantime!
Other than Jagdpanzer Vet (and its super camo) and Obers Vet 4 the Vet 4/5 isnt a huge problem its just how fast they can tech and their already hard to kill tanks being more easily replaced if destroyed thats gonna be frustrating to sum it up OKW really really need something to blow their fuel on other than vehicles and buildings
OKW will be easy mode now D: |
I meant any examples with pictures/screenies? I know the general principles of mine placement, but some spots are always much sweeter, like behind a corner. I'd like to see if my own estimation of good spots is lacking or good which is why pics would help.
Edit: Also, ty for taking the time to post that, appreciate it nonetheless.
http://www.coh2.org/guides/44036/angoville-perspective#2215
You might find other guides but I dont think anyone made a guide about mines for every map but trust me mine placement comes with experience as you will learn to place mines better and can sense where they may be
of course on most maps roads are really good for placing mines |
Thanks so much for your tips. Yes I always rushed pak asap because of the fear of early stuart/AAHT and that always made it a struggle to hold map/fight. I will try out what you have suggested, and see how it goes. A bit concerned about relying on tellers for AT though, but will try.
Also, some further questions if I may:
1) Any specifics on teller placement, particularly specific to maps?
2) Any good replays on twitch with this strat? I'd like to watch some of the others do it so I can see the usual counterplays and plays, make me more comfortable in transitioning.
3) What's best first? Teller or healing bunker?
4) Would an early munitions cache work with this strat?
Mines well depending on the mine and what you want to hit you start getting a feel where to play them you cant just place them anywhere, place them in areas where vehicles go through alot, on flanks and bait able spots example a Stuart chasing a 222 you can use the 222 to bait him onto the tellar really its just the roads most used you place it on and as soon as he hits a mine he will be scared to do anything without a sweeper so you got the fear factor |