Hi folks,
there are some abilities I rarely see used or use (because I don't find them that usefull, and apparently most of my enemies too), maybe you could tell what you think about them and what their best use is in your opinion (and maybe answer some of the questions below).
1. Artillery Officer: the smoke barrage is cool, but I'm not sure about the rest... how does the 20mun ability affect units excatly (stats)?
2. Heavy Strafing Run (AT): the few times I used it, its damage was not that good and I had the impression that it need LoS to be effective. true?!
3. Hull down: massive strategic impact, as you're vulnerable to arty and usually want you tanks to move, but is the bonus worth it? (what is it anyway?!)
4. Command tank: how does it affect the units in its sector?
5. Relief infantry
6. Trenches: what is the exact bonus for units?
7. Arty: when playing OH I never find myself saving the 600mp for this one...
8. Smoke Bombs: Ok their use is quite obviously for blocking LoS, but do you find it useful?
9. The grens in the SdKfz from Mech Supp
A3 I use a lot of P4 s I sit them on top of the objective go hull down. I don't normally attack with P4 s too vulnerable I primarily use them as anti AT on the defence. Hull down complements this by increasing survivability and ROF.