The only faction I've ever played is the soviets, and I've played quite a bit.
Personally, I have never read any strats, or build order shit. I play it based off of experiences. So, I bought the game originally and played a lot...then took a huge hiatus and only recently got back into the game.
I got stomped by okw, absolutely annihilated. They have a VERY, VERY strong presence vs the soviets early game. At first, I tried MGs to try and suppress them - however they can immediately retreat and attack from another angle. You're constantly reacting rather than acting as the soviets. One dead MG (and the okw can kill a unit VERY fast) and you've pretty much lost. You'll spend the rest of the game playing catch up.
I tried going T1 and getting snipes and penal squads. It is very effective! Generally, you lose a few points VERY early game, because you don't have the presence. I build the sniper FIRST, because he's slower and will get there more or less at the same time as the penal squad who come second.I micro my snipers very well, and never have less than 20 kills. I've had up to 50. The penal colony can destroy...a lot. The satchel charges are orgasmic, and the flame thrower will tear up infantry.
The problem is that you now have to spend your fuel on conscript upgrades to deal with those irritating kampfwagens, or other light vehicles , or a T2 building to get the AT guns. If you get T2 then the paratroopers (german equivalent) can destroy your new stationary targets. If you go t2, then the germans will have vehicles before you. It's just rough.
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#Steam AliasWL%Streak
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