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Thread: Jaeger Light Infantry21 Aug 2014, 04:44 AM
For some reason I think they have very good close range DPS, which shouldn't be the case considering they have G43s. The same for Panzerfusiliers with G43s I think. In CoH1 the G43s were very effective at long range and would tear up anything plus they had that awesome suppressing ability (great for pinning flamers) In: COH2 Balance |
Thread: Easy 821 Aug 2014, 04:05 AM
I wouldn't compare (OKW) Panther to E8, Panzer IV vs E8 is a better comparison. If you look at it this way, E8 definitely needs 10-15 fuel increase. Panther still needs 10-15 fuel decrease though. In: COH2 Balance |
Thread: Soviets - A core faction discussion20 Aug 2014, 17:50 PM
The role of volks is clearly not to shred infantry. They do fine for the task they are designed for. 3 volks squads are an AT threat every player has to fear. Plus their grenades hold the potential to wipe every infantry. It would be probably vet 3/4/5 upgrade, which would be hard to blob until very very late game. In: COH2 Balance |
Thread: Soviets - A core faction discussion20 Aug 2014, 17:27 PM
Depends, if you are playing on the defensive, you can stick them behind cover and they are ok. However trying to attack with them is awful and they are pretty bad for that mostly. If they didn't have schreks I would definitely feel I wasted MP in them. I very rarely ever have more than 3 at a time anyway. 3 is a good number I think, mostly to upgrade for schreks. They're basically there just to make up the numbers, would be nice if they could have some kind of upgrade to scale AI late-game, even at the opportunity cost of upgrading to schreks. Anyway this is too OT for this thread I guess. In: COH2 Balance |
Thread: Soviets - A core faction discussion20 Aug 2014, 17:08 PM
The idea of upgrading a unit once it vets to level 3 is very interesting. 'Volks instead are a reliable AI unit mid and late game.' The rest is ok but this is just wrong, volks are not reliable AI mid-late game unless you choose a doctrine with infiltration grenades. If you don't you'll be relying on other things (and the only other inf options have very high reinforcement cost) for AI power against vetted squads, because volks just won't cut it. It would be nice if they also got some kind of vet 3/4/5 upgrade such as lmg, smg, g43 etc, something to improve AI dps. In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?20 Aug 2014, 16:58 PM
I don't think it's RNG when IS2 front armor is bouncing everything 90% of the time besides JT, KT & Ele In: COH2 Balance |
Thread: Countering Snipers20 Aug 2014, 15:27 PM
Puma (with at least vet 1) is not bad if you can somehow kill one squad member then chase down the last guy with aimed shot which is a guaranteed kill. I've even see aimed shot kill like 3-4 troops in one shot before if they are clumped together so that could work too. In: OKW Strategies |
Thread: Do Tigers really need Blitzkrieg?20 Aug 2014, 15:04 PM
IS2 has much more armor and is faster, genius. In: COH2 Balance |
Thread: Shocks20 Aug 2014, 11:16 AM
Shocks need to be balanced. For similar axis units, you don't see falls, obers etc being spammed simply because it's not feasible as they are too fragile. Shocks are very durable and completely facerape, pretty much terminator units. If you keep pulling your inf away from them you will eventually be back at your base because you won't be able to kill them on the move. If you stop to shoot they will close up and facerape. Unless you outnumber them 3 to 1 from long range and they actually stupidly rush like that without smoke you can kill them. Maybe units like lmg grens/obers/falls etc can get them 1 to 1 from long range before they close up but any decent sov player wouldn't do that. And the at least decent sov player will always have a couple of conscript squads around them to scare off any vehicles that try to kill them or even zis behind on smaller/narrower maps. In: COH2 Balance |
Thread: M26 Pershing20 Aug 2014, 07:42 AM
Once again, adding a USF heavy tank goes against faction design(which the developers worked/planned) and really isn't needed. United States Army is meant to be flexible and durable, without "elite" units. It's fine as is.] anything with m1919 is elite. and paras with thompsons too In: COH2 Balance |
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