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Facts called, they want you to unrape them.
http://steamcharts.com/app/231430#1y
October peak was 16.5k (free weekend).
Outside periods of sales, expansions and free promos, the playerbase is steady and averages around 5k, half to double that depending on the time of day.
very optimistically
compare to the periods when there were editings of balance |
it not problem about number of player
but problem is ratio on automatch searching time
now player perfer play Axis team more than Allied team
and yes Allied AT performance is one reason
half or more my steam friends drop playing this game for this reason. ~3000 because relic havent competitors yet. |
was be ~10 000 online
now ~3000 online
future ~ ? |
so many topics and relic DONT DO ANYTHING for gameplay. only jass hand patch and another small fap things.i think this topic good but problem - thats all. |
ussles units:
dshk - so many nerfs that will be nice when that it be since relise
t-70 - usless fuel coast - spam shreks do this units sucks
su-76 - many fuel coast - ussles sight
KV-1 remade to KV-85
m10 wolverine
cons & usf main solders need some buffs
m42 soviet at gun ussles by tanks and infantry
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Okey, yesterday I had to face Jadgtiger. No chance to flank so I used button, mark target, FAB-50 bombing and 2 ISUs were shooting from a distance. You know what? It still was able to reverse because of bouncing shells from ISU. Such combination of abilitis, units and still not enough.
I have no idea what's on your mind.
about guns at isu and brumbar/ isu have ml-20 gun. whats it mean. in game its mean that soviet ml-20 mortar in isu and isu can fire over open sights. brumbar cant do this |
There are plenty ways to deal with JT and ISU. The problem is to decide which one is the best one.
Jadgtiger:
First of all, unquestioned and necessary, Relic has to remove ability to shoot through obstacles.
Secondly, Jadgtiger could shoot through eveything but as ability like ISUs one. The question is does this ability should cost munition or should be free but with cooldown?
Thirdly, like Katitof said, minimum range.
Fourth, 40 range, when set up, 85.
ISU:
Firstly lower AoE. Make it more like Brummbar. Still chance to wipe squad but not with every 3 shots.
Secondly, make it only AI unit - but this change would force to change somehting with stock units and their AT power.
Thirdly, make it only AT unit but since it was designed as an assault gun it would be stupid.
Fourth, 40 range, when set up 70.
Fifthly, 40 range, when set up, 150 but it would shoot like artillery. Something similar to KV-2
First changes are must-be. The rest you can mix like you want. There are many others but I thnik everyone can figure out few more ways to deal with them.
https://en.wikipedia.org/wiki/152_mm_howitzer-gun_M1937_(ML-20)
https://en.wikipedia.org/wiki/Brummbär
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ok this guy think if tank made "tratatata shots" that it`s be better and is-2/isu-152 "1 boom" not enought
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Historically a SturmTiger could fire through the whole map and destroy enemy buildings with a single shot. So lets just stick with the fact, this is a game and not a simulator. Balance should come before realism.
maybe u write about mause. and how about ostwind? this unit never be in east front and only 44 units was made. SturmTiger - its fine game relise. |