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Overall, balance in 3v3/4v4 is better than most people want to believe.
easy to say when you are number 2 ranked and crushing the opposition
Posts: 2070
Axis doesn't have the best AT options in the game
Thread: Winning strategy for allies in team games23 Nov 2014, 20:10 PM
] easy to say when you are number 2 ranked and crushing the opposition In: Lobby |
Thread: Blobbing23 Nov 2014, 18:35 PM
That's all good, but in my opinion click-dragging 5 squads and moving them forward isn't a tactic, it's rubbish. it is a valid tactic, but it doesn't mean it is skilled, fair, good. Tactics are just a way to handle a situation. I can hide under the chimney during an earthquake, is it a smart tactic? no it is not, but it is a tactic nonetheless In: COH2 Gameplay |
Thread: Winning strategy for allies in team games23 Nov 2014, 08:02 AM
be flexible, learn the timings of important units so you know when to prepare for them, know how to control your units in the first engagement to maximum efficiency, know how to quickly destroy the schwerer hq so the okw player cant bring a fast luchs and produce obers to carry him. i could go on and on and on about this, it would be too long for just this post. enlighten us here, young master! In: Lobby |
Thread: Winning strategy for allies in team games23 Nov 2014, 06:21 AM
WEll u gotta chance if you spam ISUs and maybe some t34/85s for some flanking In: Lobby |
Thread: Blobbing23 Nov 2014, 03:40 AM
It does make sense to bring a large force aka blob to attack a position. If you reach a critical mass of units, you can simply a move them and get fairly good results. You probably have to use some kinda barrage ability to scare it off but even conventional weapons like mgs don't work; the blob simply snipes the gunners and on it goes again. If you get some bad rng with mortars, the blob just ignores you and keeps on truckin! In: COH2 Gameplay |
Thread: Balance in 4vs4/3vs3 is better than ever, but still lacking23 Nov 2014, 02:33 AM
Ehhh i still think the balance needs work. changing the isu and jagdtiger was a good step, but more needs to be done. the trick is to find the units to change that doesn't affect 1v1. Maps need to be looked at as well. In: COH2 Balance |
Thread: Win-Ratio 29.10. - 21.11.2014 + Other Fun Stats23 Nov 2014, 02:24 AM
but if 4v4 was equal, then why the huge gap in win rates? It seems far-fetched to say Allies are just more noob and less skilled In: COH2 Balance |
Thread: Win-Ratio 29.10. - 21.11.2014 + Other Fun Stats23 Nov 2014, 00:38 AM
this game is a lot more balanced than you guys think. the problem is that there arent that many high skill (no offense) 3v3 and 4v4 players. quite frankly a lot of the talent and skill in the player pool is focused in 1v1s and 2v2s, so 3v3s and 4v4s can become lopsided matches. axis is 'easier' to play at lower skill levels, but there are a lot of things allies can use to leverage superiority, however a lot of players dont realize this. the axis have to do several things to stay relevant and keep map presence, and its up to the allied players to be prevent them from doing said things, and exploiting them afterwards. please give us your knowledge In: COH2 Balance |
Thread: Resource manipulation as the primary catalyst of imbalance22 Nov 2014, 18:42 PM
I am unfamiliar with those doctrines consisting of RM mechanisms, only the OKW conversion truck and caches. Do you guys see these mechanics as not having enough tradeoff or having too much benefit? I think the only RM thing that has a good tradeoff is building cache very early; you are sacrificing an additional unit for map control for a boost later on In: COH2 Balance |
Thread: Obersoldaten and stuff22 Nov 2014, 18:31 PM
Wait... did u just say use an equal amount of MP!?!?! Well i used two conscript squads and they were in cover, and still got wrecked!!! WHATTTT!!!!!!!!!!! In: COH2 Balance |
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