More thoughts on the current topic
SU85
THe SU85 tickles anything above a Tiger. It is actually pretty amazing at vet 3, but the lack of any survivability (in terms of health, armor, speed, rotation) means that you will still have to babysit it. It moves like a boat on land; its maneuverability is less than desired.
Jackson
Has great burst damage and potential and can work versus Panthers and Tigers. However, as the USFs' final defense against German armor, this unit is fairly lackluster. It is helpless versus King Tigers and Jagdtigers. WHen the vet ability bounces off Panthers and King Tigers, prepare for a bad day.
ISU
The mighty Zveroboy's AP rounds can bounce off Panthers. It is really good against infantry, but even this powerful unit cannot stand up against Jagdtigers and King Tigers. It is frustrating when this mighty unit barely scratches Axis heavy tanks. The unit itself would really be fine on any other faction, but the lack of heavy AT for the Allies makes this unit a crutch. It isn't a sturdy crutch either.
The Discrepancy Between Allied and Axis Tanks
Other than tank on tank performance, i think the way the pop cap and how units are priced is detrimental to Allied armour as well. These imbalances between Axis and Allied AT wouldn't be bad if you could make MORE tanks (obviously stats would need to be changed but u get my point). I realize this is a game based on company/platoon sized confrontations of it would be a little weird to have a ton of tanks, but i think some changes need to be done.
A good start would be reducing the pop cap on some Allied units like the officer units of the USF. Hon3ynuts has a great post about this on page one. This can help out the Allies armor game more without fundamentally altering the game.
Comments on the Power Levels of Allied and Axis
I feel like the following statements have merit in 1v1 and 2v2 playstyles as well.
Simply put, the Axis late game advantage is way too strong or the Allies have it too weak. Now i don't want to encourage power creep, so it's probably OKW that has a too powerful late game. The Ostheer, Soviet, and USF forces have late game armor that is relatively balanced in comparison with each other (SOviets have great call-ins but their heavier options can be stopped by the Elefant). The OKW add an even stronger late game armor presence to the game. When USF, Ostheer, and Soviet armor is fairly balanced, the King Tigers and Jagdtigers really disturb this fine line.
It is also unreasonable to say, like some people on this forum have said that "if you let OKW get King Tiger it is your fault" or "you let Axis get to late game, you deserve to lose". When 4v4 game modes regularly go past 20 minutes, the statements made by these forum posters are unrealistic and idiotic. Playing Allies is a real challenge' you have to win at EVERY stage of the game because the Axis have such a significant snowball effect. As Axis, it is possible to lose in the early game, as long as you have some units and VPs to work with. "comebacks" are not a rarity because the tanks you get late game are potent and outclass any Allied AT weaponry on the field.
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