More for less...Well that is the POV that is killing any kind of diversity in the "meta". Oddly enough more for less implies that you do more for a lesser result. I believe you meant less is more, implying using people want to use less skill to achieve a greater result, that of victory.
That there is how a stale meta develops, Lenny's guide is MUCH less predictable than the current Soviet reliance on call-ins. Predictability is a major reason for game loss. It allows flow, the ability to launch attacks from multiple directions, as well as feints to draw units out of position for ambush tactics. It is a rare breed in the current state of the game.
I find most peoples problem with CoH2, is they still expect it to behave like CoH1.
Also I think you'll find most companies don't give much consideration to the average gamers opinion of balance, as usually but not always it is biased.
youre rigth. Im not saying trying new stuff is bad but i think there is some psychology behind it. Top ranked players generally would not try new things. They don't want to jeopardize their ranking. this is a competitive game. It is tough to do new, unpredictable things when another option is safer anless risky.