You lose a 4v4 as Axis
Let's keep it going everyone!!
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: That Feeling When......14 Jan 2015, 07:22 AM
In: Lobby |
Thread: Improve ranking system, Relic14 Jan 2015, 07:21 AM
i wonder if any of the developers feel bad that they destroyed a once good franchise In: COH2 Gameplay |
Thread: The Easiest Change to Help With Balance14 Jan 2015, 07:19 AM
Ostheer mirror matches all day!!! In: COH2 Balance |
Thread: Improve ranking system, Relic14 Jan 2015, 06:17 AM
we should see elo at end of game In: COH2 Gameplay |
Thread: Improve ranking system, Relic14 Jan 2015, 03:46 AM
they should make some changes since they made that ESL partnership. Things that help out the competitive scene need to be implemented In: COH2 Gameplay |
Thread: soviet t3 and t4 cost issues....14 Jan 2015, 03:41 AM
Um... SU85 need lots of RNG luck to penetrate KT. KT is a bouncing machine if you are facing anything less than an IS2. In: COH2 Balance |
Thread: Automatch System & Ranking14 Jan 2015, 03:38 AM
while i agree that the playerbase is too small to do any fancy stuff, the current mm is far from perfect. THis is what they should do imo: Lets pretend you are rank 1 1. begin search 2. does not find anyone from 1-50 (im just putting an arbitrary number). 3. Now starts looking at rank 1-100 4. Finds no one 5. Now starts looking at rank 1-200 6. Now the mm should "locK" at a suitable range where you can still get a decent matchup but it will not match you up against too easy or hard of an opponent obviously the search ranges are subject to change and debate, but this is my general idea. In: COH2 Gameplay |
Thread: The Easiest Change to Help With Balance14 Jan 2015, 03:31 AM
i think some people are getting confused. the OPs pop cap changes arent suppose to affect the early game. i doubt the pop caps of cons, rifles, grens, and volks and early vehicles will be touched at all. The things that should be changed are heavies and mediums. This would not affect the early game at all, but would affect the late game. Right now, some of the pop cost of units is a little out of whack. King Tiger is like 24 or 26 pop cap. THe t34/76 is 12. It takes like 4-6 t34/76s just to have a shot at the KT. That is half your army already. In: COH2 Balance |
Thread: The Easiest Change to Help With Balance13 Jan 2015, 19:39 PM
but which faction has the best army if all factions are pop capped In: COH2 Balance |
Thread: The Easiest Change to Help With Balance13 Jan 2015, 19:00 PM
i agree with u OP. some of the pop cap is a little off right now In: COH2 Balance |
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