Why is Stuka dive bomb strong as IL2 bombing strike and cheaper/faster/has no flares???
I thought Russians had Air Superiority in the 1944 ? And why is it more expensive then?
Because this game loves to fuck history in the ass
Posts: 2070
Axis doesn't have the best AT options in the game
Thread: Russian IL2 bombing strike ineffective and slow13 Sep 2014, 18:37 PM
Because this game loves to fuck history in the ass In: COH2 Balance |
Thread: Are you taking a break from the CoH2 title?13 Sep 2014, 18:12 PM
where did you get that info napalm? are those win rates? if they are then lol to those 80 percent OKW win rates In: COH2 Gameplay |
Thread: Patch Video13 Sep 2014, 05:01 AM
Yeah it was hotfixed. but who knows how long it has existed before being fixed. In: COH2 Balance |
Thread: Patch Video12 Sep 2014, 21:08 PM
The question dodge for the call-in question was kinda cringeworthy. It went something like this: "We understand the call-in issue and are looking into uit" "Tell us your suggestions on how to fix it" this is paraphrasing but it was lol? This forum has been screaming for changes to call-ins with different ideas being thrown around. It is ridiculous that they answered with "tell us your suggestions". my god, I wanted to throw my keyboard at the screen In: COH2 Balance |
Thread: Conscripts post 9/9 patch12 Sep 2014, 19:37 PM
Relic chose an interesting direction for infantry small arms balance in this patch. yeah I think this is a good place to start restructuring infantry combat. I like how LMGs were toned down because previously, they excelled at all ranges. Good SMG changes as well because previously, you had to be literally in their face to do damage. You bring up an interesting point here Cannonade about stats and objectivity. Obviously, it is good to bring stats and numbers to see what the actual changes/differences are. However, I want to note that we are playing a game. Numbers manifest themselves into a different gaming experience for everyone. The experience is subjective, unless the changes were so obvious anyone could see it. These tiny changes in numbers PLUS RNG make every experience different. Numbers and stats don't capture many different factors such as: ease of use, different metas and strategies, and most importantly, the relationship between units and their native/opposing factions. This is why I think subjective experiences are important regardless if they have numbers or not. We all experience the game in different ways and it is important to take account of them all. In: COH2 Balance |
Thread: Conscripts post 9/9 patch12 Sep 2014, 19:21 PM
shit I just realize I had a typo in my post!!! I really meant to say "nobody wants cons to be like grens". sorry for the confusion!!!!!!!!!!!!! In: COH2 Balance |
Thread: What should Relic do to increase allies-players?12 Sep 2014, 19:08 PM
Also I find Axis has all those cool units like falls, KT, JT, sturmtiger, tiger, elefant Yes I do not understand the design philosophy. Germans get access to these sweet units that were rarely seen/built/niche unit in real life. Although I guess KV-8 Flamethrower tanks were not that common either... I say... BRING BACK THE SHERMAN CALIOPE!!!!! In: COH2 Gameplay |
Thread: What should Relic do to increase allies-players?12 Sep 2014, 17:58 PM
haha OKAY GUYS TIME OT HOP ON THAT AXIS BANDWAGON LETS GO!!!!!!!!!!!!!!! In: COH2 Gameplay |
Thread: What should Relic do to increase allies-players?12 Sep 2014, 17:44 PM
I think what he means is the faction should be balanced first before adding another unit that could drastically change how the game will fucntion In: COH2 Gameplay |
Thread: Are Guards Ok Now?12 Sep 2014, 17:29 PM
oh the rage it would bring.... In: COH2 Balance |
109 | |||||
10 |