Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Why were scripts nerfed again 2 patches ago?17 Sep 2014, 19:42 PM
Didn't know why they needed it though. Before the change, they died fast regardless of being in cover or not. In: COH2 Balance |
Thread: Some words about the hate against Relic17 Sep 2014, 17:50 PM
I just wish there was better communication. Companies can mess up, but please communicate my often with the players. Look at League of Legends. Riot, the game developer, messes up all the time. However, they communicate very well with the player base. There are posts everyday, videos, blogs, etc. In: COH2 Gameplay |
Thread: Appealing and imbalances of 4v417 Sep 2014, 16:34 PM
Nondoc pershing? nondoc KT? I WANT NONDOC IS2!!!!!!!!!!!!!!!!!!!!!!! In: COH2 Gameplay |
Thread: Just some stats17 Sep 2014, 16:04 PM
This is a good thread. I enjoy reading the suggestions others have posted. I agree about the changes to the maps. Right now, everyone goes straight for the fuel and then camps it. These fuel points are placed at chokepoints or right next to VPs. Instead of using flanking and strategy, everyone rushes for the fuel and tries to defend it the longest. In: COH2 Balance |
Thread: Appealing and imbalances of 4v417 Sep 2014, 03:24 AM
Appealing 1. Can play with many friends 2. Bigger maps 3. I enjoy the scale of the battles. There are lots of units and tanks everywhere which makes it seem like a real battle is going on 4. It is chaotic and full of action 5. Pulling off a good strategy/tactic with your teammates is satisfying. Imbalanced 1. Axis are favored in lategame, and usually games go to late game. Their heavy tanks (along with nondoc Panther and KT are a pain to deal with). They have very strong infantry who have access to potent AT weapons as well. 2. Allies have a better early game (might be imbalanced), but if the Axis hold at least 40-50 percent of the map, they can still pull out at least one superheavy tank that could turn the tide fast. 3. I can go more into why Axis is favored but there are many posts throughout the forum that say the same thing. Message me if you want ot know my opinion. 4. Allies do not have the AT/support weapons that can turn back Axis heavies. Soviets are limited to only commander-specific units to reliably deal with Axis heavies Maps 1. Some of the maps are way to big. Losing the first engagement is very punishing because the retreat distances are very long. By the time you return to the battle zone, the enemy will have already fortified it 2. Some of the maps like Ettelbruck and Rostov are really too small. There are units al over the place and not much room to maneuver. This makes flanking and outmaneuver warfare difficult and pointless 3. Most of the maps have a lot of choke points or devolve into 2 2v2s. Players usually go straight for the fuel and it becomes battle to control the fuel point and nothing else. 4. Maps favor defensive play around VPs and fuel points. This favors Axis because Ostheer can build defensive fortifications and OKW can lockdown a sector with the flaktruck and the short reinforce medic truck thing What i can Give up to Make Balance Better 1. Allies losing early game advantage and Axis losing late game advantage. Basically an evening of the extremes 2. Perhaps changing the resource rates 3. Shorter wait times as Allies (lol) In: COH2 Gameplay |
Thread: Thoughts on ISU-15216 Sep 2014, 20:09 PM
In: COH2 Gameplay |
Thread: Thoughts on ISU-15216 Sep 2014, 19:48 PM
Alright, so most people think its ability to dominate medium tanks and infantry at long range is what makes this tank OP. It actually has very weak armor/or hp. any heavy tank can take off a large part of its health with one hit. It also is vulnerable to flanking, like many of the other nonturretted tanks. In: COH2 Gameplay |
Thread: Retreating Maxim team stops16 Sep 2014, 19:37 PM
Anyone get the bug where you tell them to retreat but still continue fighting like normal? They have the retreating icon above their heads but they wont retreat until I hit "stop" then "retreat" In: COH2 Bugs |
Thread: Feeling cheated 16 Sep 2014, 19:14 PM
Welcome to DLC life In: Lobby |
Thread: Why were scripts nerfed again 2 patches ago?16 Sep 2014, 17:47 PM
I think he is referring to the received accuracy penalty In: COH2 Balance |
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Latest replays uploaded by NinjaWJ
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-853
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,042
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-792
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VSILikeTheWayYouMove StC-DocSchnogge StC-urb1 StC-sakul-(TBS)-WeSDF -(TBS)-Mittens ManxMarriner WJGetting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-676
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-926
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,100
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