What do you guys think? Are the OKW the best all-around faction at the moment?
They have a great late game presence with KT and Jagdtiger, plus Obersoldaten. I think they had a weak early game a couple patches ago, but the recent patches changed that. With the Kubel buffs and Volks buffs, OKW seem to be a great faction from early to the late game.
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Is OKW the strongest faction currently?22 Sep 2014, 04:15 AM
In: COH2 Balance |
Thread: 4v4 - perceived balance and match making 21 Sep 2014, 16:48 PM
From the previous posts, here is the solutions, i see implemented ASAP to improve 3vs3 or 4vs4: Good ideas Voltar. I think (IIRC) DOTA2 and League of Legends already feature some of your suggestions. These mobas have a "max" elo range to search. That way, you can get into a game faster, but generally the games will be fairly even. When you are searching as an arranged team, there is a very high chance you will as be matched against arranged teams as well. In: COH2 Balance |
Thread: Retreating Maxim team stops21 Sep 2014, 16:16 PM
Fuck this bug. It happened to many times to me yesterday. I would click "retreat" and the next thing i know, the retreat button disappeared after a little bit, and my units continued to fight on, and die. In: COH2 Bugs |
Thread: Next possible changes for Soviet fraction.21 Sep 2014, 16:00 PM
300mp for howie and 380mp for b4 hahahaha why do you come in to threads to nitpick one single thing to criticize out of a person's post and then not comment on the rest of the ideas? SU76 looks a little expensive, but the option for AT/HE is cool. I think If it lobs projectiles like m8 then it could be an interesting AI unit. Perhaps it will be built by players with this change. Katyusha daage could be moved to 100. What is it now, 80? 100 would be a good number to try out first. The damage on the Katyusha has been a "sensitive" thing hehehe. I like the idea of having a SU-100. Right now, There is absolutely no point to build SU85 in the late-game. Core armor options just suck for the Soviets. And people wonder why there is a call-in problem for USSR. Buff Conscripts, Penals and T34 (Prices should be adjusted then) Nice ideas Greeb, but i think the reliance on call-ins still remain. In: Lobby |
Thread: 9-21-14 4v4 Lanzerath THE COMING OF THE BLOB21 Sep 2014, 15:58 PM
Hello it is another NInjaWJ 4v4 match! WITNESS THE EPIC AXIS BLOBS Features: 1. blobs of aryan ubermensch! 2. a-move at its finest 3. TANK WARS In: Replays |
Thread: 4v4 - perceived balance and match making 21 Sep 2014, 02:15 AM
yes of course i read the thread.... my earlier replies show this.... I doubt matchmaker is the only thing that drives Allies players away from the game. The perceived, or actual balance of the game in the 4v4 mode is also to blame for the cynical and dissatisfaction felt amongst players. In: COH2 Balance |
Thread: 4v4 - perceived balance and match making 20 Sep 2014, 21:41 PM
Yes it is frustrating and annoying. Some members of this foru have already said they will not be returning until the balance issues iron out In: COH2 Balance |
Thread: Let's talk Soviet faction.20 Sep 2014, 18:12 PM
relic needs to make a decision if cons are throwaway infantry or soviet's base infantry. Id rather have penals be the throwaway infantry and conscripts be the base just for realism. Seems silly that a penal battalion becomes the "main" infantry of the USSR. Penal Squad should be reworked into some sort of assault squadron. I don't want the changed into a long-range unit like others have suggested. Their current kit matches close-range identity more than long-range. On the topic of doctrinal elite infantry, it seems rather ridiculous that guards are doctrinal, when Ostheer have PzGr and OKW have Obersoldaten. In: COH2 Balance |
Thread: Let's talk Soviet faction.20 Sep 2014, 17:55 PM
We have to reverse the roles of the Maxim and conscript/penal squad. Currently, Maxims are used as frontline infantry while conscripts are more like support troops. Relic needs to buff conscripts/penals ALONG with the appropriate maxim nerfs. Hopefully these changes can lessen maxim spam but give soviets a more reliable basic infantry In: COH2 Balance |
Thread: Let's talk Soviet faction.20 Sep 2014, 06:48 AM
VOlks have schrecks, which is a big threat to any Allied vehicle. I would say they scale fin. Just remove the recieved accuracy penalty as a small change, but they should have something for the late game. No, that does not mean they will rape Grens. A vet 3 health boost or something a long those lines could be nice. In: COH2 Balance |
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-850
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,037
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-790
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-925
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,094
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