OKW base placement was doomed even before the faction was released, ML20 B4 were introduced way before OKW, it's relic fault to be blind how porrly defended those trucks are against arty or call-in, and just saying ONLY this ability is ruining the entire OKW design is just hilarious, if we follow your way of thinking, everything that can destroy an OKW base truck is ruining OKW
And Newflash CAS was not patched because patched means it's not over the top and in line with other commanders (in the case of a commander), planes just come a bit slower, it's not a patch, it's a slight nerf, the main problem still remains, you can pump out op strikes after op strikes
Wow what a skill, i need to drop a recon run , when i see troops retrating, wow i need to launch the strike when troops are near the ambulance (can we talk about the units getting stuck when they arrived on their retreat and not being able to move ? ) Yes Air supremacy don't need much skill either, but it's not like you got a big ass red circle on the minimap and 10 secs (not sure aboute the time) to GTFO
And don't say that i'm not objective while saying that you are, you are not superior to anyone to think that you tell the truth and somebody don't tell it
+1
The problem is packing too much power and cost in a single ability (or unit), which makes it difficult to balance. The line between OP and useless gets really thin when tied to a high cost, as it will most likely only be used once or twice a game. People expect it to deal an insane amount of damage for the cost. If it doesn't pay off, you won't get a second chance and have wasted a large amount of resources on nothing.
Reduce effectiveness and cost is probably the easiest way to go.
agree
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in-game lag has been very severe lately |
Its more of an exploit.
im just making fun of the forum. when the "captain america" exploit was revealed on the forum many months ago, the mods rushed to ban all mention of it. |
For the cost of it, it's definitely not worth just having it linger around in the back with the new nerf. An AT gun and a schreck and faust will kill it in seconds when combined just like any other tank. Its a rather weak tank and the range is rather limited.
If you are keeping all your guys alone to face it, that's you're fault and should be punished.
But you win because no one is going to build anyways now with the nerf.
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why am i not on this |
there was no explanation for it. they just increased the aoe |
because people don't retreat their units. it is very potent against campers and OKW players who cluster their trucks together. damage vs buildings could be reduced but i think the ability is working well. |
The Falls are a glass canon used and should be used as such, if they get a survivability buff, then they would need to get a dps nerf; because they have a really high dps at all ranges, Whereas the allied equivalent(commandoes, who are being nerfed vigorously) are squishy and only work at close range, yet come with a higher price tag(unless you use vanguard, where you need to pay 540mp to access them), can be shot down, and need a landing field(where the Falls just pop out of a building insta and ruins Yuri's day).
What the OKW need is a non-doctrinal MG34 and having the Kübel moved to the docs that have the MGs. This would do wonders IMO. With regard to MG34 and its performance, it costs 210mp, which is like - the same price as a sapper squad. I'd like to think that it gets the job done for that price. If this does not help buff the suppression a little and make it more expensive.
i support OKW getting a non-doc mg. however, mg34 plus leig backup would be unstoppable. your opponent would never touch your mgs because the leig would cripple them. |
yes the aoe was changed. it was hidden in the long list so you may not have noticed it. |
hey close this thread. you cant talk about hacks on coh2.org!! |