Well I should maybe note that I almost exclusively play 1v1/2v2, and my posts solely apply in that frame of reference.
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: So.... about those Heavy tanks. 16 Oct 2014, 21:01 PM
In: COH2 Balance |
Thread: So.... about those Heavy tanks. 16 Oct 2014, 20:55 PM
Well, I concur when it comes to counterattack. But then again, I wouldnt consider the KV1 component of it very problematical in the first place - its not that the KV1 is a bad tank, but it can be reasonably stopped by conventional AT. The B4 on the other hand decides game in the long run all by itself (and incidentally performs very well against the Elefant), and thats where the recon/stuka comobo comes in. From what I have seen in the Star Crossed Cup, the Elefant works great with support such as with other tanks and Pak Guns. I will need to do some testing of the Elefant in some 4v4s. I will report back with my findings In: COH2 Balance |
Thread: So.... about those Heavy tanks. 16 Oct 2014, 20:52 PM
Best thing I can think of is to remove them entirely. ISU is actually kinda meh versus Axis heavies. It is the most potent Soviet AT vehicle in the game. If it gets nerfed then Soviets are going to be done for. In: COH2 Balance |
Thread: So.... about those Heavy tanks. 16 Oct 2014, 19:55 PM
Well you are going to have your units spotting for you. Your tank isn't going to be right at the front lines anyway. Adding a spotting scope is debatable. The Jagdtiger already works wonders on open maps. This could lead to more complaints In: COH2 Balance |
Thread: So.... about those Heavy tanks. 16 Oct 2014, 19:41 PM
Nah I don't think it needs a spotting scope. Doesn't it already have the biggest range for a tank in the game at 85? Right now there is really no risk in getting the Jagdtiger (coming from a team games perspective, probably the same in 2v2 and 1v1). In open maps it works great with its great range. EVen in urban maps, it can sit back and snipe tanks through buildings. At least it becomes more vulnerable in urban maps when you take away its ability to shoot through obstacles. It becomes more of a strategic weapon with this change and not a "time to cancel all armor!" unit In: COH2 Balance |
Thread: Relic: October patch is coming16 Oct 2014, 18:51 PM
I am ready for this (takes off pants)!!!!!!!!!!!!!!!!! EDIT: I am actually very happy about this. We were left in the dark previously with just the maps being implemented, but now there is word on an upcoming patch. Thank you Cynthia for shedding light on what is to be expected In: Lobby |
Thread: So.... about those Heavy tanks. 16 Oct 2014, 18:49 PM
Okay I understand your point. The title was misleading and I think the poll would've been more well constructed if it included all the heavies (even though I understand some of them are not problematic at all). I still think KT is very problematic and should be included. The Jgdtiger and KT I can see being balanced if there were more effective counters to them. The units themselves are okay but look at the KT and jagdtigers opponents, they are mostly Allied mediums which lack any heavy armor. Anything heavier is locked behind specific commanders. These Axis heavies also have better support in forms of powerful Pak guns and Obersoldaten, Grens, etc. Okay so what I am saying is, I think these heavies are fine, but in terms of matchups and support, there are heavy tanks (mostly KT and Jgdt) that are problematic. If we get reliable and effective counters for these units, the amount of frustration will go down dramatically In: COH2 Balance |
Thread: Ardennes Assault - Steam Preorder soon16 Oct 2014, 17:43 PM
Okay guess im not going to buy this!!! In: COH2 Gameplay |
Thread: So.... about those Heavy tanks. 16 Oct 2014, 17:33 PM
Where is the KingTiger, IS2, and Tiger on this Poll? The KingTiger is basically a super heavy as well. It would be nice if the poll was more inclusive. Anyways, I think most of the heavies are fine, and they only need minor suggestions. ISU - increase scatter perhaps, but I still think it can be countered since its fairly fragile Elefant - rarely see this unit, but perhaps it suffers from "im not going to use this unit because everyone says it sucks!" syndrome. Jagdtiger - just change it so it can't shoot through obstacles You didn't put this on the poll, but I feel the best way to change them is to add more counters. Right now some tanks lack reliable counters like the Jgdtiger and KT. Their heavy armor makes it easy to brute force your way through opponents. In: COH2 Balance |
Thread: New Map (6-8) Vielsam16 Oct 2014, 16:05 PM
I haven't played it yet, but I will probably tonight. Judging from the map layout though, what is the point of putting the middle vp where it is? There are no real objectives of value around it! In: COH2 Gameplay |
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Latest replays uploaded by NinjaWJ
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-853
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,042
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-792
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VSILikeTheWayYouMove StC-DocSchnogge StC-urb1 StC-sakul-(TBS)-WeSDF -(TBS)-Mittens ManxMarriner WJGetting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-676
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-927
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,101
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