Ill just leave this quote by Relic here:
"Allies are more difficult to play as a result of their high unit count and low power ratio per unit. For example, instead of heaving one super heavy Tiger, the USF have two or three Sherman Tanks. In theory, the USF player possesses a relatively similar army value; in practice the execution of this army requires greater coordination. Short term, our goal is to target a few problematic units or upgrades to better align the factional balance. Long term, we will be addressing faction scaling, how the power of a faction compounds into the late game, and difficulty of play related to Allied army composition.
That said, other factors will likely be added to that list as we further investigate some of the challenges players are facing."
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I have some feedback in regards to you said in this post:
1. Honestly, when it comes down to it, the P-47 call-in is really not that overpowered. For its resource-heavy price (currently at 240 munitions) it is on par with its Oberkommando West equivalent (Luftwaffe Ground Forces). Think about it like this: it is usually pretty evident by this time in the game that the person(s) you're playing against is using Airborne Company, and that means you should be ready to maneuver your vehicles in a fashion that would cause the call-in to be null and voided. It only has a certain radius, and knowing that, if you consistently move your armor to different locations (yes, this requires a decent amount of micro, but what doesn't in COH2?), also these planes are INCREDIBLY susceptible to AA fire (I've seen them get knocked right out of the sky before they even fired a single rocket, before). In contrast, Luftwaffe Ground Forces for the OKW is ten more munitions, has a decent impact duration, AND drops a squad of Fallschirmjägers onto the point. We can argue the usefulness of both commanders, but any experienced player would agree that both perks are completely amazing given the situation.
2. Again, I really cannot agree with you; fragmentation bombs for the Wehrmacht are absolutely amazing, provided it is utilized in the proper situation. I've wiped a whole blob of 6+ squads of US Forces infantry, just with the fragmentation bomb. Also, it obliterates light armor, gives decent damage to medium, and shocks the crew of heavy armor (those few seconds of inactivity can make a HUGE difference).
3. In terms of the Soviet IL-2 Sturmovik strafing run and the Close Air Support Doctrine, again, they are ALL fantastic and game-changing, provided you can strategically call them in at the right time. There's a reason why Relic balances these things constantly. Perhaps, yes, the P-47 could use a little work, but I'm sure if it is that big of an issue, it'll get modified and improved soon enough. Also, there are other call-ins such as the IL-2 Bombing Run (12 CP), that are far more "all-purpose" (in lack of a better term), against various enemy units, then the P-47.
Please let me know what you think!
Wow great post! I definitely agree with the fragmentation bomb thing. That ability is great! It activates very fast which can obliterate tons of enemy units. |
KT got Flak 43 (AA gun, but mounted in tank was named KwK), IS2 was got gun fired separate loading. Fire of rate 2 shoot per minute. So, game is right
and the gun is pitifully weak and inaccurate |
I really want that air bombardment ability
But its 1944..... where are those Allied bombers? |
It was an honor to play against the STC clan in the 4v4 game mode today. STC is a large competitive clan that has many good players. In this match, our comrades fought a tough battle in the beginning and middle part of the game. We ended up winning by holding the VPs. This game has a lot of good flanking, teamwork, and support weapon use. Enjoy the game! |
Why do Axis get nice things |
wtf people complaining about demo charges!?!? god damn |
TELL EM VAZ, TELL EM!!! |
Jagdpanzer needs support. But it can 1v1 many Allied tanks |
Now they also mention the problems with the US late game in the changelog, but what did they actually do besides making some heavy tanks unusable? (the wrong way to go about it imo)
I guess they leave some of the important stuff for "long term", but does that mean later in this beta or in later patches? Tbh I was expecting larger changes for the late game this time around...
Well at least they acknowledge that there is a problem. THis is the first step. I am optimistic that good changes are coming.
what, the kt eats is2 alive in a brawl. there's almost no contest here. more hp and much more frontal armor. i dont see how the is2 works against the kt.
exactly
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