Have any of the people claiming ISU-152 and Jagdtiger were over-nerfed actually tried using them yet? Seems like hyperbole to me.
Queenratchet
Posts: 2070
Have any of the people claiming ISU-152 and Jagdtiger were over-nerfed actually tried using them yet? Seems like hyperbole to me.
Posts: 665
Ok, after playing some matches, I must say ISU/Jagdtiger were hit really, really bad with the nerf stick.
I don't have a problem with manually targeting units, but they don't hit anything reliably now, since they can't target units directly.
It's like they removed the ability to shoot. All the can do now is attack ground. That doesn't work against anybody with proper micro since you can simply move your units all the time and avoid being hit at all.
I would've found it much better if they can't auto shoot, but rather you need to click for every shot.
They are working like sturmtigers now.
Hitting tanks with sturmtigers is impossible against good opponents, since units that are moving are not tracked.
I rather fear is possible to take out ISU with a single puma out now or a jagdtiger with a single wolverine.
Posts: 2053
WEll I think ISU is the main incentive for players to go towards Mechanized. It is one of the few doctrines with mark target. Although I think bombing strike will be a lot more effective now?
I think the IS-2 is fairly weak against armor, especially those KTs and JTs. Hopefully the nontracking thing isn't a bug. I am worried this will pigeon players into even lesser commanders (those with shocks and IS2).
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IS-2 is surprisingly good against the KT, and expect to see less JT to counter it. Any commander with shocks has always been good, and my roster usually consists of Lend Lease, Counterattack tactics, and the IS-2 shocks and incendiary strikes. Call ins as usual, but the ISU always felt like cheating when i build T2, spend no fuel until the CP comes, and then call in ISU after ISU which counters near all.
Posts: 923
I disagree. The matchup was okay versus Ost, but what are you going to do when those KTs and JgdTs show up?
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Permanently BannedHave any of the people claiming ISU-152 and Jagdtiger were over-nerfed actually tried using them yet? Seems like hyperbole to me.
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ive used JT, (not isu cus for some reason i dont own vanilla game in beta) It needs to much micro. this is fine. but the price tag is not justified
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Before saying the ISU & JT are overnerfed, play some games and think about the fact that they aren't that easy to handle now. Pretty normal, these units have a huge impact on the game so they should be harder to handle.
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The Sturmtiger seldom sees light because it is not very effective except in niche cases (brain dead blobber, static fortified positions) and Stuka does better even in most of these cases.Hey I'm a masochist too. I prefer getting my squads wiped though.
I love the unit and try to build it as often as I can. Since the range nerf, it cannot shoot at infantry without its aim time being seen, which had a huge effect on its effectiveness.
I haven't actually played the beta yet, so this is armchair generaling but if the ultraheavies are now indeed underperforming and not just suffering from acute L2P, maybe their scatter could be reduced and AoE (for ISU) and damage (for JT) increased. It is only fair - they will be shooting much less now. When that ISU hits my bunkers I want to FEEL it. (I am a masochist).
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But still no changes to early game vehicles Only Kubel nerf
Posts: 2070
For better or worse numbers still count for allies. There is no one trick but several units working together are quite viable to counter the KT and JT. I see the JT being strong against an army of few heavy tanks. Whilst its counter would be several mediums.
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IS-2 is surprisingly good against the KT, and expect to see less JT to counter it.
Posts: 2070
Now they also mention the problems with the US late game in the changelog, but what did they actually do besides making some heavy tanks unusable? (the wrong way to go about it imo)
I guess they leave some of the important stuff for "long term", but does that mean later in this beta or in later patches? Tbh I was expecting larger changes for the late game this time around...
what, the kt eats is2 alive in a brawl. there's almost no contest here. more hp and much more frontal armor. i dont see how the is2 works against the kt.
Posts: 2053
what, the kt eats is2 alive in a brawl. there's almost no contest here. more hp and much more frontal armor. i dont see how the is2 works against the kt.
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