WHAT THE HECK SOME OF THIS ART LOOKS AWESOME!!! how did this not make it into the game? The soviet one looks great! Looks a lot better than the current Soviet design we have now....
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Found sth interesting1 Nov 2014, 19:15 PM
In: Lobby |
Thread: Which faction is most challenging for you?1 Nov 2014, 18:23 PM
Playing as USF is very difficult for me because how reliant the faction is with infantry. I try not to blob but the faction is very unwieldy with all that infantry. I am used to having mortars, MGs, and AT guns right off the bat (as Soviets and OST), so it has been a difficult transition Playing against OKW has been a nightmare for me. THey are extremely powerful in team games. I can give you a bunch of reasons why but i will shorten it to: Schreck blobs, extremely powerful tanks, powerful and sturdy infantry In: COH2 Gameplay |
Thread: Post patch unit performance observations1 Nov 2014, 18:20 PM
wait where was the change to soviet t1 listed at? did i glance over it? In: COH2 Gameplay |
Thread: Potential armies at pop cap1 Nov 2014, 18:18 PM
mod delete this post pls In: COH2 Balance |
Thread: tiger aces1 Nov 2014, 18:13 PM
I think the quality and quantity of counters needs to increase> you should essentially have 5 mediums/tank destroyers to there 1 heavy. My thoughts exactly. Reliable and effective counters need to be present for every unit type in the game. Theoretically, Alies should (and do?) have a numbers advantage over their Axis counterparts. However, Relic has noted that it is a lot mroe harder to micro their more numerous and fragile units In: COH2 Balance |
Thread: tiger aces1 Nov 2014, 17:21 PM
Hey if you switch out the word "TIger Ace" for ISU152 it would still make sense Anyways, is it me or is the TIger Ace really difficult to kill? Does its veterancy add lots of HP or armor to it? Even when i gang up on it with multiple tanks, it has some kind of massive HP pool to soak up damage. In: COH2 Balance |
Thread: Axis Comebacks1 Nov 2014, 17:16 PM
I don't know if it was a conscious design decision by Relic (I think it might be), but the idea of different game stages favoring different factions has always been, and remains a giant crock of sheiB. I would like power curve smoothed out a bit for all factions. ALlies shouldn't have the better early game (although i am not sure if this is even true..), and Axis shouldn't have the stronger late gane. It creates an artificial challenge for players. I think this can be fixed without destroying the asymmetric balance of each faction. Unit can still be unique and serve different functions, but if you give factions viable counters at each stage of the gae, frustration, and imbalance should go down. In: COH2 Balance |
Thread: Potential armies at pop cap1 Nov 2014, 17:03 PM
I think he has made some good points, but i disagree with the changes. it would be too liiting In: COH2 Balance |
Thread: Axis Comebacks31 Oct 2014, 22:43 PM
I just want to point out that i am not against comebacks. Comebacks are great for the game, and exciting to pull off; it is a great reward and feeling for the player that pulls it off. However, comebacks should happen due to skilled play and luck (RNG Gods ). Currently, it feels almost like an artificial challenge with the stronger Axis tanks and more potent infantry. An allied player really has to be on his or her A game in order to counter the heavy tanks the Axis bring out late game. I would love to see numbers on the win rates between Soviets and OStheer 4v4 before WFA was released. It seems that it could be fairly balanced. However, OKW really ruins team games The ability to get schrecks on VOlks is absurd. Imagine conscripts or shocks getting schrecks, a unit that you will be facing in every game in all situations. Few if not any Allied tank can stand up to Axis heavies in a front assault. That is fine. FLanking is important and is a good way to defeat Axis armor. However, OKW vehicles are always supported by Schrecks which make flanking very difficult. In: COH2 Balance |
Thread: Axis Comebacks31 Oct 2014, 15:18 PM
delete post In: COH2 Balance |
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