HOLY SHIT!! IT IS YOU!! THE GODS OF 4V4!! I BOW DOWN TO YOU MASTER!!! |
Well all you guys are proposing are hypothetical 1v1 scenarios, i am sure in actual combat, it aint just a 1v1 tank slugfest.
plus the IS2 isn't really a tank killer, it was meant to be a breakthrough tank that fired high explosive rounds that destroyed bunkers, fortifications, emplacements, etc. So all this talk about which tank would pwn each other does not belong on this topic. |
LOL.. they are way weaker... as ally you only spam spam spam and you cannot lose.. balance is still broken.. Relic just cant get it right.. still so many abusive units in game
According to Legends' data, Axis have better winrates in 2v2 |
All good comments, but there is nothing a good team can't beat !
The fear those units inspire are important, too important to remove it.
IN 4vs4, ISU or JP alone won't give you victory, but a good team will.
I change my mind about those 2 units after watching a lot of high ranking matches. Those units are important yes, but they don't win the match. it's bold innovative moves, good timing and team play that bring victory.
I remember a match where Bartonpl bait,flank and killed an ISU-152, what a brilliant move!
This is a hard game to learn and master, especially for Allies, so to succeed, we must put some sweet into it. For the satisfaction it bring, it's worth the investment.
The more i learn it, the more i find that COH2 is a great game.
Thanks.
That is true, of course good teamwork and communication is essential to good strategic play. Coming form a fun factor prospective though, these units create frustrating experiences for the receiving opponent. These units offer fairly low-risk to the user who calls them in. |
Welcome to the party.
nearly had u in that 2v2. GG anyway
LOL i watched that game |
thread derailed. |
Just make the Jagdtiger not able to shoot through walls... and perhaps lower the aoe of the ISU or decrease the ISU range |
1v1
but but!!! |
No, screenshot @ signature showing why.
lol... which only happens once in a blue moon |
I believe the t34/85 callin has 800 health and *slightly* more armor than the regular t34. I guess i can mod about a T34/85 that is available after all tiers are built, and only has t34/85 gun stats (i guess for personal observation on how a scenario like that can play out).
But...
Its still ever so slightly better than the t34/76, and the problem with soviet tanks like these is that they are very identical, but the former would become never used even if it is only slightly weaker.
What one well-achieved characteristic of Ostheer teching is that the gap between teching for the panther and Panzer IV is pretty huge, and both tanks have noticeable differences. Unfortunately, T4 is viable at no point in a 1v1.
Soviet teching sucks that even if you bought the other final tier, getting anything for spending the unnecessary fuel feels like the improper way to award Soviets with a better tank. I just hate the Soviet tech tree.
In a mod, I made a KV-1 available after both T3+T4 are built, and even though i made it cost nearly as much as a panther, it had a pretty huge impact in the game, even with the extra fuel needed to achieve it (dat run-on). At least instead of a call in meta, one could save the fuel to tech to receive the KV-1 in that case.
But... In the reality, at least i would wish a Su-76 and T-70 switch, and the Su-76 made into a lite SU-85, but only good for destroying medium tanks. (I played around and made the su-76 as long of a reload as the puma, gave it 140-150-160 pen, but kept damage and survivability the same. I reduced range to 50, and made it cost a little more manpower.) With changes like that, i was satisfied that it more fit the role of a glass cannon without making the su-85 redundant.
Yeah it might hurt the T34/76 so changes could be made. THe ideal situation would be to replace al T34/76 with the T34/85 and the T34/76 would either be a call-in unit or something like that.
I truly believe if the T34/85 be nondoc, then things would be a lot better for the Soviet Union. SOme doctrines without call-in tanks would actually be playable because you could still use the T34/85 as your main tank.
Although that makes SU85 redundant.. but i still think it would be okay. |