does anyone want to explain the logic behind, the mainstay conscript of russia is generally a worse unit than criminals forced to fight fresh out of jail?
I was really excited when i found this doctrine after coming back to play the game again after a long time not playing.
the best part of this doctrine for me was the rear echelon rifle launchers. they're a lot of fun and they basically encourage a different queue of builds to start the game. i'll admit i was having enough fun with them to start spamming which didn't work out so well, but was hilarious.
honestly it seemed a bit powerful to be firing grenades like that, but it's just the same as DOW2 cultist grenade launchers in a lot of ways so there's not really much of an issue. it would have been nice if the urban assault kits gave rear echelons some sort of survivability upgrade, in exchange for sensibly reducing the speed they fire grenades, because it's kinda fast right now compared to another grenade ability.
it'd be nice if i could just give the upgrade to rifle squads, but i can really see why that's not a thing considering 5 rear echelons shooting grenades every which way is already actually quite hard to deal with.
the other part of the doctrinal ability urban assault kits just gives riflemen molotov cocktails, which honestly i think is a bit strange and out of place.
cover to cover works really well with this doctrine and it's a fun ability.
the sherman assault kits are great too, esp because of WP shell.
i'm not really sure the calliope actually belongs in this doctrine since there's so much of an infantry focus. it'd maybe be better to give the USA a capture ambient building option instead.
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Bug
rear echelon squads told to attack with a right click and weirdly sometimes with attack move will continue walking towards the enemy and will only fire rifle grenades when commanded to stop walking.
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suggestions
reduce fire rate of RE grenades a little
increase squad size of rear echelons to 5 when upgraded, since i dont think they do that with vet anymore and these are squads that you've spent 60 mun on each.
remove molotov from riflemen, replace with m1 flamethrower potentially.
replace calliope with some sort of forward base.
make direct firing with G launch grenades with rear echelons without creating a move order