- M3 Scout Car and 222 Scout Car changes are welcomed changes.
- Ostheer 4 man pak40 and 4 man mortar increase survivability against both snipers and general attacks.
- Increase fire rate of the Ostheer mortar as it provides a great alternative to tackle with heavy conscript or maxim based stratergy, especially when they are utilizing buildings a lot.
My judgement on whats bad:
- MG42 4 man crew further increases its ability to repel flanks and is unrequired, just return in back to 3 man crews. I have been saying it since alpha, please increase the damage of all small arms rifle fire so that flanked support units and units out of cover are punished harder and faster. In my mind 2 conscripts with a flank on a gren and mg42 should win the engagement, however this is rarely the case as MG42 pack, unpack and then fire extremely quickly again in response. Without an increase to small arms fire, my solution would be increase the pack up time of the MG42 so molotovs do more damage and a flanked unit is punished.
- Soviet nerfs on mortars makes no sense as they were actually quite ineffective as they were last patch. Furthermore, it amplifies the strength of MG42's as mortars are weaker and the effects of flanking are weaker. I feel now the only way to breach well played 2-3 gren/2 mg based play is with M3 flamers/snipers or stall to T70. I feel flanking is never rewarded how it should be and early game Soviet indirect fire does not break MG positions well.