I agree with the old system, along with its old damage table's ect, provided it did have its problems. With a good bit of revision it'd really help the fidelity of the game.
The thing is it makes no financial sense what so ever to implement, however it does make sense from a competitive point of view.
Since relic's target audience is the casual market, being both the most popular and most profitable its not going to change, I mean vCoH was just the same; 5000 people online 4700 playing campaign, skirmish or basic match on vire river valley/lyon others idle then a handful on auto-match and that was pretty much consistent for the last 3 years of its life.
They very early in the development stage realised this and built a game around that market which made sense, again financially. Although it always confused me in that regard why they had no lobbies from the start, something critical to that kind of market.
What relic cant forget is that its the competitive players, although much smaller in number that create all that free promotional excitement you get from SNF, streamers and casters. Luckily for relic this passed on to this game, not without a its casualties however...
But I'm very impressed with their commitment to ESL and it appears they are beginning to invest a little more in the competitive scene, something that vCoH had just about setup from the start. So hopefully we should see more of a regeneration in competitive play in the future.
But without steering too far off course this is why they haven't and aren't going to implement the old system, but the point is it was much better suited to this kind of game. But if you like constant updates with new content and whole new factions as little as a year after release, then this is the format we're gunna have simply because its practical and we can work with it. vCoH only had to work with 3 doctrines per faction and 2 teams within its first 2 years. CoH2 has to work with god knows how many doctrines 4 teams and what was probably a very rushed early development thanks to THQ.
So I know we all liked the complex systems of the old game and this reply is in reference to ALL of them not just the upkeep system, but if you like constant updates and new content as quickly as we have gained them then just appreciate the current system and why the old despite better in one sense is not better in encouraging the development and evolution of this game.
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