Lol please don't call luchs at. It's true that it has ridiculously low scatter penalties on the move and very consistent dps to begin with, but it's sure as hell not at even if it does reliably pen aec. AEC needs better moving accuracy and acceleration/maneuverability tho but I think this may be the final version of the game so whatever.
Don't forget that assault engis are actually more to reinforce for some dumb reason.
Loll so please don't call AEC or stuart AT. They can't counter any thing heavier than a light vehicle while having far less AI power than Luch. |
Not one of these are valid i'm afraid and are certainly light years from being cheese and game breaking.
Strums- They cost 320 manpower very expensive for a early game unit and have to close distance to be effective otherwise they are useless (which is why you very rarely see them spammed). They will get torn to pieces if they try to rush rifleman.
It's 300 MP only.By just paying only 20 MP more, you don't have to fight as close as an assault engineer while enjoy better vet, better combat scale and flexibility and super repair speed that don't affect combat performance actually. In fact, in a fair 1v1 situation, a single rifleman will get torn into pieces if it get rushed by a strum. |
That's just bullshit. You know what? You can also build it even faster but it won't serve you any purpose because it takes 600 MP to get the FRP and no one can use it if there is no unit on the field.
Thus, I can't see any problem except the aura on Soviet FHQ as it even invest more. Based on your opinion, I think we should reduce the MP and fuel cost and CP of Soviet FHQ. |
But AEC comes faster. Stuart Comes out around the same time as well.
They both counter the Luchs.
Build Luch, you can get both AT and AI capability as an axis player with the ultimate kiting performance. Build stuart or AEC, the only usage is a waste of MP and fuel and not even a hard counter to something that your opponent may or may not invest into after a several nerf on AI performance. Is it fair? Simply not. I can't count how many times looking at my teammate's AEC still hitting the ground after a luch kill several models and vet up and just leave that same as there isn't an AEC at all. Or try to chase a one hp luch and being killed by a luch ironically, since luch can reliably penetrate AEC at all distance without missing a shot. But, we all know that investing a single AEC is more expensive , right? |
Stuka shouldn't arrive even faster. It has already arrived faster than any mobile rocket artillery before. It should be locked behind T4 or even full tech !! There is no room for ally team weapon anymore in team game. The average arrival time of ally team weapons are too late, but fuel gains much quicker. Just imagine you finally reach CP2 and call in a 120mm to finally have something to respond to the ost crazy double mortar mg bunker camping position protected by reketens and volks blob, then your 120mm get wiped by a brain dead stuka A click without any skill after firing the first barrage! Serious? Not just the S.U., the team weapon of USF also arrive extremely late and there is no room for them in this stupid patch now!!!(There is nearly no room now, please fix it)
Also, Priest has been already overpriced for many years .Its performance is worst than stuka a lot while arrive later and being more expensive than stuka. The MP cost should be reduced to 400 and the arrival time should be CP6-7. It usually can't do anything until there are 3 to 4. |
Move stuka to T4 of OKW please. It make no sense for its arrival time and make no room for ally already late arrival team weapon play in team game. |
Yes,but never be nondoctrinal. Tired enough when axis players can get everything within their tech tree but ally players have to pay for it. |
stuka is one of the last tools which OKW have against blobbers and support weopans spamers....and this spamers players growned up since volks was nerfed...
comon...since brits released which shredd german infantery in sec ...thanks to double brens / mgs on them...since comets are on of the best tanks in game...since fireflys shredd german heay tanks in secounds...noone should say allies are weak.
they need much less skill, less micor, are more spammer friendly
Where is the last tool for USF to against blobbers and support weopans after a stuka is on the field? Mg? Pack howitzer?Those are free vet for stuka. Dont tell me priest or Calliope, being forced to one to two commander due to a non doctrinal unit from opponent, do you still think this game is well designed and balanced? |
Actually I played most of my games on 2v2 AT;so maybe you should l2p try and use Dhsks or other MGs to counter the evil, evil volx Spam
Use dshk(free vet for stuka) to counter volks spam? Nice strategy |
Stuka should be 133 fuel after the removal of fuel penalty.However it still cost 100 fuel only, so it is greatly buffed and become more spammable. This unit has been very op and arrive in a unresonable timing which cant be explained. But obviously people with vested interests will always choose to ignore their own advantages and try to derail the topic into l2p issue. |