Hello,
This was a frustrating game. I felt like I took the lead early, but around 20 min things started to tumble down. I have taken about a 6 weeks off from the game so I was probably a little rusty. I tried the tank hunter commander and I either used it totally wrong or its not a good 1v1 commander. Not having access to heavy tanks really hurt in the end. Any advice would be great! |
One good strategy is making 5-6 conscripts, researching healing, AT nades, and molotovs, then calling in shock troops, KV-8s, and IS-2s. It works well against both axis factions at all parts of the game and you don't need to build a single base building. Instead you can spend the fuel on your doctrinal tanks.
Using this strategy will teach you a lot about using infantry effectively. If you like infantry, this is the way to go. If you prefer team weapons, maybe not.
That sounds like a great way to learn how to micro your infantry. I will have to try that out also! |
Welcome NinjaWJ.
I am somewhat new to COH2 myself, but I played a lot of vCOH. I have stuck with soviets and I can share with you what I have learned so far.
There are a few important things to think about from going from team games to 1v1, but the most important is flexibility. Combined arms is the key. So I would recommend one commander with guards and heavy tanks and one with shocks and heavy tanks. You will need a different mindset when you fight OKW from when you face OST. Also, you will need to react to their tech on your own. One tank can be a lot in 1v1.
For OST, I recomend starting capping with engineers and making 3 to 4 conscripts. Spread them out and cap as much as you can. If you see an opening, decap their stuff. If you can take it for yourself that is even better, but don't over-commit. At the least make sure you secure one high fuel and munition. Once you get a few points, retreat your engineers and build T2. At this point you need to start to think about what he is doing, but all of the units from T2 can make a good impact. Make sure to build at least one Zis though, they can get lucky vs infantry. If they make a vehicle, then you are ready! Most of the time I move to T3 from here, but again you have to read what is going on.
For OKW, I would start building T1 or T2 right away. If you have good micro, T1 seems to be better. Conscripts are less effective vs OKW, so don't get as many as you would vs OST. I only get 1 conscript squad in the early game. I suck at T1, so I get T2 and get a few maxims. Bleed him as much as you can. Its ok if you don't kill any squads because OKW units are very expensive. I like to look at T4 against OKW, but again, you need to read your enemy. It may not be bad to get T1 and T2 before T3 or T4.
Make sure you get the medics on the command center before mid game, but not too early. Flame and at grenades are also useful the more cons you have. Just play a few games and see what works. Good luck! |
I played a lot of PE in the old Company of Heroes. I have been excited about CoH2 for a long time now, and I finally picked it up during the last sale.
Anyways, I need some advice as Soviet. I admit that I am rusty, and there are times I loose squads due to lack of micro. But I feel like I am always doing great early game, but everything falls apart mid to late game. What advice can you guys give me? What units am I not getting that I should. What commanders should I take advantage of? |