Tried the basic one?
MG, Pio / Gren, Snip, MG, Snip > techup for either 222 or Pak
Draw a battle line with your mate(s), and enjoy lurking around with your two snipers.
Its just coh2 ive had this all my other games run fine i did think it was a little strange, Thanks for the help.
Depends on how stressful the other games are for your hardware.
If your computer does a hard reset / shutdown, then it's mostly some driver or hardware issue - due your description i'd say it's the latter.
Edit:
Ive fixed it now it turns out the graphics settings were too high which worries me because i have a high end computer
Thanks for all the help
You should still look into this issue. For now you just patched it up basically.
sure I did. Doesnt work only with vehicles. It moves to the the position of the last click
You probably let go of the shift key too early. Try it out in an "offline" custom match.
Cant vehicle move commands be queued? Esp r. move.
Its not working for me
Works properly for me, in both directions.
You did hold your shift key, right?
Steam name: kamk
Steam id/playercard link:
http://www.coh2.org/ladders/playercard/steamid/76561197961373158
Allied faction choice: SOV
Axis faction choice: OKW
one thing - how long to wait left?
Well, downtime is until ~ 6pm PDT, 2am CET.
I'm speechless
Can someone copy pasta the notes here.. I accidentally put my age in the year 2015 and I can't visit that site anymore
Delete the cookie you
*g*
Show Spoiler Oct 29th Patch Notes
General Updates:
Added two new commanders into the game that can be acquired via Warspoils and the in-game store
Oberkommando West â Feuersturm Doctrine
Thorough Salvage
Flammenwerfer 35
Recoup Losses
Flammpanzer 38 âHetzerâ
Rocket Barrage
US Forces â Heavy Cavalry Company
Riflemen Field Defenses
Off Map Smoke Barrage
Rangers
Combined Arms
M26 Pershing Heavy Tank
Added Hetzer 57 intel bulletin for the Flammpanzer 38 Hetzer
Added Tiger Grass! Intel bulletin for the M26 Pershing Heavy Tank
Added additional support for screenshots in âdev mode. See below for additional details.
Added additional filters to the modding hub so singleplayer missions and multiplayer game modes can be filtered
Added a button in the modding hub that directs players to the Essence Engine Modding wiki
Added a button in the global menu that directs players to SEGA Customer Service
Optimized UI after post game loading
Balance Updates:
General
Flak Weapon Updates:
All Flak Weapons
This flag was set to false in order to prevent flak weapons from instantly killing all squad members in garrison structures.
Damage all in hold flag set from true to false
Centaur
Slight damage reduction in order to allow players to react to this unit. Previously at 20 damage the lethality rate of the Centaur was over performing.
Damage reduced from 20 to 14
Flamethrowers Update
Cover Table
We are reducing the bonus damage that flamethrowers apply to garrison to give players more to react with their units in garrison. Previously we would see weapon teams be killed before they could ungarrison.
Garrison cover bonus damage reduced from 1.5 to 1.25
Vehicle Flamethrowers
We tuned vehicle flamethrowers to make them more consistent across the board. We have reduced the damage on most heavy flame vehicles because it was over performing while increasing the damage on the wasp due to its underperformance.
Churchill Crocodile Flamethrower damage reduced from 12 to 10
KV-8 damage reduced from 16 to 10
Universal Carrier Wasp damage increased from 6 to 10
Flame Damage Over time
We are increasing the time per tick for damage over time. This will include all incendiary abilities, Molotovâs, and flamer dots that vehicles leave behind. The tick in game time should translate to about 1 second real time which should help player gauge the amount of damage they will take if they choose to stand in the fire.
Damage frequency reduced from 0.5 to 1.25
Dot radius increased from 3 to 5
Artillery Update
Air Superiority
Previously the huge blast radius of these bombs made it very difficult for players to dodge.
AOE Radius of bombs reduced from 10 to 5
Heavy Artillery Shells
We want to reduce the effectiveness of artillery shells against production buildings.
Now do 25% less damage against base structures
LEIG
In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howtizer. We are adjusting its stats to bring it more in line with other indirect fire units.
Suppression Amount reduced from 0.3 to 0.22
Damage profile reduced from 0.25/0.5/1/ to 0.2/0.4/1
Projectile lowest angel increased from 10 to 35
Vet 1 Range bonus reduced from 15% to 5%
No Longer can auto face
Pak Howitzer
In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howitzer. We are adjusting its stats to bring it more in line with other indirect fire units.
Radius reduced from 6 to 5
Suppression reduced from 0.3 to 0.215
Auto Attack Reload increased from 5.2 to 7
Projectile lowest angel increased from 10 to 35
Pak Howitzer population reduced from 5 to 3
No Longer can auto face
British Forces
Infantry Sections
We are addressing the heavy attrition costs that infantry sections have.
Reinforcement cost reduced by 10% (28 per model)
Sten MK Vi Silence SMG
We are reducing the overall DPS due to players not being able to react to these units when engaged in close quarters.
Rate of fire reduced from 26 to 14
Burst duration increased from 0.425 / 0.325 to 0.6 / 0.4
Churchills
Reducing the armor of the Churchill to allow reduce the amount of deflection while maintain the Churchillâs ability to soak up damage.
Armor reduced from 280 to 240
Default Churchill health reduced from 1600 to 1400
Map Updates:
Kholodny Ferma Winter
Minor balance improvements to bring it in line with the summer variation
Langres Winter
Minor balance improvements to bring it in line with the summer variation
Moscow Outskirts Winter
Minor balance improvements to bring it in line with the summer variation
Rails and Metal
Adjusted the Eastern bases for UKF players so their bases face inwards
Angoville Farms
Reverted back to a previous version without the glider wreck
Adjusted a map entry point for the southern base
Red Ball Express
Updated with the latest changes from the community members
Achelous River
Replaced a salvageable wreck with a non-salvageable one
Sturzdorf
Adjusted base bunkers so they were no longer covering territory capture areas
Across the Rhine
Adding to 2v2 automatch
Bug Fixes:
General
Intel Bulletins now appear in the correct order
The UI will now function properly when accepting an observation party invite while in a multiplayer lobby
Games will no longer desync for the remaining users when one user quits the match
Equipped skins and bulletins now appear in saved games
Proper warning text appears when trying to build a howitzer in an HQ territory
Mission 06 can now be completed
Mission 10 starting units now behave properly
Howitzers can now fire if some crew members are in the soft map edge
Soviet Sherman, Soviet B4 Howitzer and Wehrmacht leFH 18 Howitzer wrecks can now be salvaged
Vehicle Loader Injured critical animator will now disappear when repaired
Turret Disable criticals can now be repaired
Team Weapons and Vehicles veterancy buffs no longer stack when abandoned and re-crewed
Game no longer crashes when Custom Maps auto generate more than the maximum allowable visuals (plants/trees)
Game no longer runs slow when observing a game as a party
Soviet
Partisan Troops no longer camouflage after re-crewing a team weapon
Partisan Tank Hunters no longer camouflage after re-crewing a team weapon
DSHK 38 Heavy Machine Gunâs data has been brought in-line with other heavy machine guns
M3A1 Scout Carâs Vehicle Crew Self Repair ability will no longer cause the game to crash when garrisoned with a squad
BM-13 Katyusha Rocket Truckâs Barrage ability now has the correct area of effect damage values
M4C Sherman Medium Tankâs Prioritize Vehicles ability now has the correct animator
T-34/76 Medium Tankâs Prioritize Vehicles ability now has the correct animator
T-34/85 Medium Tankâs Prioritize Vehicles ability now has the correct animator
IS-2 Heavy Tankâs Prioritize Vehicles ability now has the correct animator
KV-1 Heavy Tankâs Prioritize Vehicles ability now has the correct animator
ML-20 152mm Howitzerâs Barrage ability now receives the proper buff at vet 3
B-4 203mm Howitzerâs Barrage ability now receives the proper buff at vet 3
M5 Half-Track no longer provides reinforcements after purchasing the Anti-Air package
Forward Headquarters ability aura no longer stacks on re-crewed Team Weapons and USF Vehicle crews
Building tech tree help text now properly describes available units
Wehrmacht
GrW 34 Mortar Teams now have rotation values
GrW 34 Mortar Teamâs Barrage ability now shows the correct UI reticule radius
leFH 18 10.5cm Howitzerâs Counter Barrage ability now fires 10 shells
leFH 18 10.5cm Howitzerâs Counter Barrage ability now receives a buff at vet 3
SdKfz 234 Puma Armored Cars now receives the proper buff at vet 3
SdKfz 250/7 Mortar Half-Trackâs Barrage ability now shows the correct UI reticule radius
Panzerwerfer 42âs Barrage Victor Target ability now fires 10 rockets
Panther Pzkpfw V Medium Tanks can no longer receive a Brew Up Critical
Sturmpanzer IV Brummbarâs Bunker Buster ability now has proper scatter values
Sturmpanzer IV Brummbars now receive the proper buff when the Hulled Down is active
Tiger PzKpfw VI Heavy Tankâs Prioritize Vehicles ability now has the correct animator
Tiger Ace PzKpfw VI Heavy Tankâs Prioritize Vehicles ability now has the correct animator
US Forces
M5 mines now have the proper animator
Assault Engineers can now build the proper Fuel and Munition caches
Paratroopers now have access to the Vehicle De-crew ability
Paratroopers now have access to the Tactical Assault ability after purchasing the Thompson Submachine Gun package
Majorâs Barrage ability now shows the correct UI reticule radius
M2HB Heavy Machine Gunâs data has been brought in-line with other heavy machine guns
M15A1 AA Half-Track's Main gun no longer rotates into the driverâs cab
M5A1 Light Tankâs Prioritize Vehicles ability now has the correct animator
M7B1 Priestâs Barrage ability now uses Target Position
M4A3 Sherman Medium Tankâs Prioritize Vehicles ability now has the correct animator
M4A3E8 Sherman Medium Tankâs Prioritize Vehicles ability now has the correct animator
Vehicles & Crews that have been scanned by an IR halftrack are no longer visible in the fog of war when they exit the vehicle to make repairs
Forward Observers ability modifiers now apply to reinforced squad members
LMG Supplies intel bulletin is now called LMG & Bazooka Supplies and now provides a cost reduction for both weapon racks
Bazooka Supplies intel bulletin is now called Bazooka Range and now provides a 5% range increase
Oberkommando West
Sturm Offizierâs Inspiration aura no longer stacks on re-crewed weapons
Raketenwefer 43 Anti-Tank Rocket Launchersâ weapon crew no longer break camouflage when the Camouflage ability is active
SdKfz 251/17 Flak Half-Track no longer receives Engine Damage criticals from small arms
SdKfz 251 Walking Stukaâs Incendiary Rockets now have proper scatter values
Tiger B Konigstiger Heavy Tankâs Spearhead ability now has proper range and scatter values
Tiger B Konigstiger Heavy Tankâs Prioritize Vehicles ability now has the correct animator
Heat Shell ability no longer uses the artillery collision type
Heat Shell ability now uses the proper speed and acceleration values
Reverse Engineering intel bulletin now points to the proper panzerschreck weapon
Building tech tree help text now properly describes available units
British Forces
Infantry Sectionâs Co-Ordinated Fire ability now has a static radius
Infantry Sections now receive a debuff while constructing
Armor-Piercing Sniper now has proper accuracy modifiers against retreating units and garrisoned units
Commandos can no longer reinforce at USF beacons
Airlanding Officerâs Officer Charge ability no longer stacks on allied USF units
Universal Carrier has had an inappropriate line of speech removed
AEC Mk. III Armored Car has had an inappropriate line of speech removed
Cromwell Mk. IV Cruiser Tankâs Prioritize Vehicles ability now has the correct animator
Churchill Crocodile now has a moving scatter penalty
Churchill AVREâs Prioritize Vehicles ability now has the correct animator
Infantry no longer have a 10% chance critical to die instantly to explosive weapons
Infantry no longer receive a flame death from small explosives
Emplacementâs cost help text is no longer present in the Command Posts build menu
Emplacements can now be built if the pop-cap would equal 100
Commando Glider Insertion ability can no longer destroy Fuel & Munition caches by landing a glider on them
Forward Logistics Glider ability can no longer destroy Fuel & Munition caches by landing a glider on them
Forward Logistics Glider abilityâs AS.58 Horsa Glider HQ can now set a rally point
Designate Command Vehicle ability modifiers no longer stack on re-crewed vehicles and weapon Teams
Designate Command Vehicle ability now provides the proper experience modifier
Air Resupply Operation ability will now land on territories captured and controlled by teammates
Concentrated Fire Operation ability now requires sight to be fired
Console Commands:
These settings should only be used by expert modders seeking to get very specific with LOD and shadows while taking screenshots:
lod_setmaxdistance(150) - This will prevent models from dropping down to their lower LODs at a greater distance.
shadowmap_set_distance_override("far", [float value]) - Raising this value will cause shadows to be noticeable at greater distances. Raising this value too high will cause the shadows resolution to decrease.
shadowmap_toggle_distance_override("far", true) - This will toggle the previous console command to take effect.
shadowmap_set_distance_override("near", [float value]) - (Only used on High and Ultra settings) Adjusting this value will determine how far near shadows are rendered. Raising this value too high will cause the shadows resolution to decrease.
shadowmap_toggle_distance_override("near", true) - This will toggle the previous console command to take effect.
dirt_settexelspermeter(150) - Raising this value will increase the tiling of the terrain textures. This can improve terrain resolution, though raising it too high will cause noticeable repetition in the terrain textures.
About the texels per meter: that parameter is already exposed in the Worldbuilder Terrain Properties dialog and that parameter is not recommended to change it in game at run time as it will cause not only the tiling but also splats and splines to look very different as could become too blurry, or too tiled (causing lots of aliasing) as maps are authored with a specific texels per meter settings in mind, this parameter will really not help the maps look better (quite the contrary) if changed in game, it should only be changed in the Worldbuilder map settings when authoring the map so things look proper.
Not sure why i was so certain that you required the other two.
Nevermind and thanks for correcting me.
Haven't had any issues with input delay at all anymore.
Bug splats have 100 % of all players also delay lags ingame
Not sure what you mean. Elaborate please?