Been playing around with USF. The Sherman pen buff is awesome. I had a gang of 4 stock Shermans get behind the ass of a King Tiger and blow it away quickly.
The mine doing what it's supposed to for INF company now is awesome. BIG BOOM. I had enemy try to put 3 squads behind a sandbag where I placed the mine, and the explosion was nuclear. Which is kind of crazy considering it's only 30 munitions.
Bar + vet gives Riflemen a solid late game now.
The faction no longer feels super gimped. They feel like how they were designed to be played. Fast, tenacious, aggressive, and adaptable to any situation.
I agree. I'm loving the Sherman pen, and Riflemen can stay longer under fire at Vet 3. Overall, great changes for the USF, especially since we got viable mines for Assault Engies and Defensive Op Riflemen.