You can do the same with 1 unit as Ostheer, which doesn't cost as much popcap.
Fun fact is you don't even need to associate it to a doctrinal unit to maximize its potential, a single pioneer is enough to spot for it. |
Everything I've seen from the scott in most games i've observed recently seems to show it being EXTREMELY effective, especially when the USF player has two of them (Though this, of course, takes 20 population).
They're used to fantastic effect in a lot of Tightrope's recent casts, reliably obliterating team weapons, and providing a lot of firepower against infantry as well.
Every unit paired are fantastic, maybe except RE. |
No its not, Elephant rear armor is 110, T34\76 close range penetration is 110, mid 100.
What you want me to acknowledge?
When it comes to armor combat Sherman is a generic medium, with a generic medium price and generic medium RNG behind it.
Jackson is the best TD in the game, utilizing range\turret\mobility to avoid ANY damage, why would you want RNG on top of that?
Scott is utilizing range, surviability and smoke on top. Thats why people complain.
And when it comes to the commanders:
Buldozer, EZ8, Pershing, Assault sherman grade gives you plenty of armor RNG. Its the core roster of USF just dont have place for RNG considering what units you have.
P4 could always pen a jackson from behind. Why wouldn't you flank the Jackson with your superior velocity earn at vet1 and use you superior firing rate to outgun the Jackson the same way you describes it with the T34 vs Elefant?
Jackson is what it is because there nothing else to perform on the late game on its side. Be sure that if the balance team had the opportunity to bring the Calliope stock, Jackson would have been nerfed in return.
Talking about pure Jackson's stat and not taking account of the faction as a whole isn't going to make you having any point here.
Scott use what every other faction has access too: survivability, but instead to be in a form of superior armor stats, its range, speed and smoke. Again here let's not forget that the smoke is vet1, the same way as P4 and P5 get blitz at vet1 negating any form of speed USF units could have.
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And its not counter to jackson, the same way T34\76 arent supposed to counter Elephant. But if you flank Elephant or if you managed to get close to the Jackson then you can counter them with mentioned units.
Long range with P4 is 35, Jange of Jackson is 55, long range for P4 is close to a medium range of Jackson, if you let P4 get so close, its really your fault because you have huge range window to kite with it.
Doesn't make sense, T34-76 can fail to pen at all ranges on an Elefant. P4 will always Pen a Jackson at any range now.
For the rest, I think you simply don't want to acknowledge the question of RNG because it suit you. So let's stop here. |
Exept thouse RNGs were on units which are not supposed to have it. Its like if Panther had 10% to not take any damage from mines, based on the fact that tecnically you have to dive and tecnically there could be a mine on your path, therefor bad play shouldn't be punished.
Jackson\Cali are supposed to utilize range, they are able to out-range all tanks and stay un-harmed unless dived and the only way enemy can counter them with mediums\panther - dive them. Meaning that if you allowed yourself to get dived YOU either put them in a bad possition or YOU didnt have proper support via mines\AT guns\inf with snares to stop diving units.
Exept unlike Jackson\Cali P4J actually have to pay for a chance to have good RNG. You can either end up with immortal P4 or you can end up with overpriced P4 depending on RNG. But the whole idea behind P4J is shit. I would have rather see it with lower armor, but buffed up HP like any other premium mediums are made.
They prefere it because its low risk\high reward strategy which has only few very predictable counters. All you have to do to be effective with it - just know how to play the game. The same way Sturmtiger worked, when you could have had total idiot on OKW, who sucks dick untill 8CP then pop-out ST and wipe all your stuff sooner or later.
Scotts right now work pretty much the same, unless its totaly one sided game or unless USF player messes up, there is litteraly no way to efficiently counter them without super heavies like JT\Ele or relying on clocked raketen shoot\retreat cheese.
P4s aren't supposed to be counter to Jackson (like atgun are supposed to counter P4j), and again it's long range penetration, P4 like panther have already 100% to pen at low range in case of dive.
Calliope don't have panther or damage engine mines to protect them. If a panther dive, then you have to keep your jackson at distance and the calliope because there nothing that can temporize your escape. |
Seriously you're just like the alt-left lunatics dominating the media landscape today. Hyper-biased, refusal to accept facts, rejecting stats and only using subjective "personal experience", treating yourself as the moral arbiter of truth, and reductively thinking of the issue simply as Axis OP-Allies OP.
I was rank 67 with USF with a +14 win streak in the bullshit Jackson era, when its fire rate was still much higher, cost was cheaper, and it had a decent chance to bounce P4 shots. OKW P4 would catch Jackson in the rear and still lose 100% of the time. In fact the Jackson still beats P4s in 90% of situations which don't involve an amazing bait/trap by the other player. Just using your brain is enough - no other tank destroyer has any chance of winning in an unsupported battle when flanked by a medium tank - SU85 and JP4 may not even get one shot off. Heck, even 50 range tank destroyers like Stug can easily get killed by a T34-76. Jacksons having literally no weakness was beyond unfair. Even though I abused it and played USF a lot during that period, I was supportive of nerfing a batshit OP unit because that's the whole point of balance patches.
I get that having an evolved brain and realising that nonsensically OP units and abilities should be fixed is too difficult for you to comprehend, but seriously your examples are the most fucking idiotic ones I've ever seen.
Calliope got nerfed only after countless years of dominating and 100% of decently-skilled players who play multiple factions regard the change as a long overdue one. Walking Stuka used to survive TWO hits and that was considered super OP, it got nerfed immediately the patch after Mechanised was made more accessible for OKW, yet you don't see a problem with hyper-lethal rocket artillery surviving 3 hits AND the ability to bounce tank shells. I've literally only ever lost my Calliopes to Stuka bullshit that targeted my Calliope wayyyy outside the patrolling circle.
Walking Stuka got nerfed years ago but the Calliope was OP for countless years and FINALLY got reined in to still be the best rocket artillery in the game, and you think that's an example of "Axis bias" by the balance team when they simply nerfed the Axis OP stuff 2 years earlier.
?? Jackson armor was nerfed last year because it has a chance to bounce P4 at max range. We're talking about RNG here. The nerf consisted on removing a 10% chance to bounce at max range. Which was solely done in regard to please a certain portion of the player base. The same population that say it's fine if the P4j bounce 4 times consecutively atgun, because its RNG.
Calliope efficiency has been nerf long time ago that's not the topic, last nerf was about its armor and hitpoint because some players find it unfair that RNG could decide against their will. Here again, the balance team did the perfect change to make sure RNG isn't involved anymore unless missing the shot.
There are no more RNG going in favor for USF, Jackson, Calliope, Sherman, Scott are all unable to bounce anything (kidding, sherman can sometime once every year). The last units able to get some favorable RNG are the Pershing and heavier variant of sherman which are irrelevant on teamgame.
So why do you think people prefer going for Path&Scott? Because this strat reduce the need for favorable RNG.
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To catch an m20 you have to dive and chase very deep, which all but guaranteed a snare on the LV and a follow-up kill with the zook crew. Either that or your 222 chases the m20 until a riflemen squad is near, and then is forced to back off and let the m20 live because of the threat of zooks. We're not talking about rank 2000 plays where the m20 stands still and gets shot by Puma 3 times and then the crew helplessly tries to chase the Puma. We're talking about the m20 using its formula 1 speed to get away after the first shot connects or after the Luchs comes into view and escaping to where you could easily support it. I literally never lost a single m20 to LVs during that period. In fact I still don't, I usually lose it when I get too greedy and get fausted or run over a mine.
Being able to get a zook squad EXACTLY where you needed it to fight off the LV, without teching weapon racks(at a timing where I wouldn't have teched weapon racks yet) and without even having to spend muni was simply beyond OP.
Same goes for any light vehicle, nothing special about the M20. Zook gimmick was there because unlike any other light vehicle the m20 .50 was harmless vs anything not on foot AND because at that time USF relied on vet1 to get access to Atnade which could come much later than a m20.
The m20 became too good along the various changes to the game reducing early game power spike to every factions, and they nerfed it too much to the point nobody used it for quite some time. Too late, too expensive and out of date stats. |
AAHT can kill a puma the same way Centaur can kill a panther. |
m20 is still incredibly common at higher skill bands because it is a very good vehicle. The only reason it isn't used 100% of the time is because rushing Stuart to bully enemy 222s/flak HTs is of huge strategic value, whereas in the past the m20 was so batshit OP that it could simply force a 222 or even Luchs/Puma (which cost more manpower and 3.5 times as much fuel) away with the zook crew. Basically it came out at an earlier timing, cost less, could lay super mines, and could defeat all Axis light vehicles. It's insane how these one-faction Allied fanatics can think that the old m20 was even remotely acceptable in design.
M20 went extent when they nerfed it (doesn't mean the unit didn't need a nerf at that time). it wasn't only the zook that's been nerfed at that time, also timing and M20 was expensive for a light vehicle. The unit went back when they finally decided to decrease its price and improve its performance.
Before that, M20 was that good because Lieutenant didn't had the zook and Stuart was a captain's unit.
And lol about your rant, There was no way you could kill a 222, a Luch or a Puma with a M20 unless the player was dumb enough to dive you 1/2 life. |
Remembered someone with hearing issue asking to get a visual effect so he could detect it. But there are probably not enough deaf people playing the game to change it. |